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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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<blockquote data-quote="Hussar" data-source="post: 4768410" data-attributes="member: 22779"><p>The problem is, this ties into SO many other issues.</p><p></p><p>Yes, you're right, if I go all utility, then I lose out on combat. But, for the most part, you don't need to memorize utility spells. Scrolls cover that much easier. But, even without scrolls, it's 24 hours and you're good to go again.</p><p></p><p>That's why the non-caster classes get overshadowed. Because the casters can simply wait a day and do everything a non-caster can do, only better.</p><p></p><p>The other issue is that at very high levels, say 13th+, the casters have so many spells that they can afford to fill up their 1st-3rd level slots with utility spells and still bring the pain in combat. After all, combats aren't generally going to last more than 4-6 rounds as a rule of thumb. If you have at least 4 spells/encounter, you're doing something every round. By 13th level, a wizard has so many spells (plus bonuses for his Int, plus scrolls and sundry other items like Pearls of Power) that he just simply won't run out.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4768410, member: 22779"] The problem is, this ties into SO many other issues. Yes, you're right, if I go all utility, then I lose out on combat. But, for the most part, you don't need to memorize utility spells. Scrolls cover that much easier. But, even without scrolls, it's 24 hours and you're good to go again. That's why the non-caster classes get overshadowed. Because the casters can simply wait a day and do everything a non-caster can do, only better. The other issue is that at very high levels, say 13th+, the casters have so many spells that they can afford to fill up their 1st-3rd level slots with utility spells and still bring the pain in combat. After all, combats aren't generally going to last more than 4-6 rounds as a rule of thumb. If you have at least 4 spells/encounter, you're doing something every round. By 13th level, a wizard has so many spells (plus bonuses for his Int, plus scrolls and sundry other items like Pearls of Power) that he just simply won't run out. [/QUOTE]
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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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