Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Brother Richard" data-source="post: 4768605" data-attributes="member: 39615"><p><strong>Scrolls and Chargeed Items</strong></p><p></p><p>it is true that the sue of these items can be abused. However, i feel that the brokeness of item creation cannot be counted as the brokeness of casters as a whole. Also, the main class being overshadowed by the utility scrolls is the rogue, which can UMD anyway. Therefore the use of charged items is not a significant advantage to spellcasters because every single rogue in the universe takes UMD. I understand how a rogue using a scroll of knock seems foolish, but knock becomes useless at high levels anyway if i understand the spell correctly. It doesn't stop traps does it?</p><p></p><p>Another comment I would like to make is based on the complaint about buffs and other such spells whether it is used for utility (fly) or in combat (....fly or righteous might). When spellcasters in my group ever cast those spells, it is usually on our warrior to make them more powerful. How is it unfun for my character to become superpowerful as I swipe enemies away with my size large greatsword because of many buffs? I have fun and the casters feel they have contributed as well because they can take some credit for my actions.</p><p></p><p>Finally, i can see that there are at least some issues out of combat due to spells becoming so powerful, but that is fundamental to the power of magic in D&D. It is one thing that 4e does that feels weird. If you don't want a wizard that can build a tower in minutes, then you can't have a wizard that can create a hail of meteors that combined are larger than the tower. The combat powers and out of combat powers need to reflect each other. it is only natural for a wizard to utilize their magical might for utility, and it is only natural for the utility to be as powerful as the combat spells. Therefore, if you don't want a wizard to have flashy utilities, then you must decrease the flashiness of wizard spells in combat. This would be easy to do. A small beam of fire could easily do more damage than a large hammer. A lot of spells seem to do less damage than they should anyway. Instead of meteor swarm, have one meteor. if a flaming rock bigger than you falls on your head, it should be more damaging then the strongest man in the world swinging a large hammer at your face.</p><p></p><p>Sorry I forgot to look at my title before I posted and I can't edit it.</p></blockquote><p></p>
[QUOTE="Brother Richard, post: 4768605, member: 39615"] [b]Scrolls and Chargeed Items[/b] it is true that the sue of these items can be abused. However, i feel that the brokeness of item creation cannot be counted as the brokeness of casters as a whole. Also, the main class being overshadowed by the utility scrolls is the rogue, which can UMD anyway. Therefore the use of charged items is not a significant advantage to spellcasters because every single rogue in the universe takes UMD. I understand how a rogue using a scroll of knock seems foolish, but knock becomes useless at high levels anyway if i understand the spell correctly. It doesn't stop traps does it? Another comment I would like to make is based on the complaint about buffs and other such spells whether it is used for utility (fly) or in combat (....fly or righteous might). When spellcasters in my group ever cast those spells, it is usually on our warrior to make them more powerful. How is it unfun for my character to become superpowerful as I swipe enemies away with my size large greatsword because of many buffs? I have fun and the casters feel they have contributed as well because they can take some credit for my actions. Finally, i can see that there are at least some issues out of combat due to spells becoming so powerful, but that is fundamental to the power of magic in D&D. It is one thing that 4e does that feels weird. If you don't want a wizard that can build a tower in minutes, then you can't have a wizard that can create a hail of meteors that combined are larger than the tower. The combat powers and out of combat powers need to reflect each other. it is only natural for a wizard to utilize their magical might for utility, and it is only natural for the utility to be as powerful as the combat spells. Therefore, if you don't want a wizard to have flashy utilities, then you must decrease the flashiness of wizard spells in combat. This would be easy to do. A small beam of fire could easily do more damage than a large hammer. A lot of spells seem to do less damage than they should anyway. Instead of meteor swarm, have one meteor. if a flaming rock bigger than you falls on your head, it should be more damaging then the strongest man in the world swinging a large hammer at your face. Sorry I forgot to look at my title before I posted and I can't edit it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
Top