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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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<blockquote data-quote="Ariosto" data-source="post: 4785174" data-attributes="member: 80487"><p>The "game balance" concept is certainly central to 4E, and in particular to the controversial rules for powers.</p><p></p><p>OD&D and AD&D were balanced in a different way than what is desired by whoever is driving design decisions at Wizards. One problem with 3E was that the old context got dumped, but attempts (such as they were) to "correct for" that were inadequate.</p><p></p><p>Basically, the degree to which it's become less of an actual <em>game</em> makes "game balance" nigh impossible without radically altering the relationships among classes. When level advancement is essentially reduced to an entitlement, it's pretty ruinous to make one class significantly more powerful than another of the same level.</p><p></p><p>Thus, the need to "nerf" spell-casting classes and "buff" the others that the designers of 4E recognized. The most expedient way to do that was by putting the abstract game and its maths ahead -- by leagues -- of any other concern. Slap on some mumbo-jumbo and colorful pictures, and Bob's your uncle: It's a bouncing baby "D&D" game.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4785174, member: 80487"] The "game balance" concept is certainly central to 4E, and in particular to the controversial rules for powers. OD&D and AD&D were balanced in a different way than what is desired by whoever is driving design decisions at Wizards. One problem with 3E was that the old context got dumped, but attempts (such as they were) to "correct for" that were inadequate. Basically, the degree to which it's become less of an actual [i]game[/i] makes "game balance" nigh impossible without radically altering the relationships among classes. When level advancement is essentially reduced to an entitlement, it's pretty ruinous to make one class significantly more powerful than another of the same level. Thus, the need to "nerf" spell-casting classes and "buff" the others that the designers of 4E recognized. The most expedient way to do that was by putting the abstract game and its maths ahead -- by leagues -- of any other concern. Slap on some mumbo-jumbo and colorful pictures, and Bob's your uncle: It's a bouncing baby "D&D" game. [/QUOTE]
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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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