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How Important Is Rules Knowledge In Being A Good D&D DM?
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<blockquote data-quote="satori01" data-source="post: 3307307" data-attributes="member: 7859"><p>Certain things you need to have pat as a DM.</p><p></p><p>1) AoO, how they work and what causes them.</p><p>2)Basic 3.5 Formulas: Grapple is 1d20 +BAB +STR</p><p>Casting Defensivesly is Concentration check w/ DC =15+Spell level being cast.</p><p>and the Difference between Touch, and Flatfooted AC.</p><p>and what a player has to roll to beat SR.</p><p></p><p>Have a cheat sheet with the grapple rules, and the Condition modifers summarized. Both of those can printed from the SRD.</p><p></p><p>If you have those you can work on the fly.</p><p>The more prep time you have as a DM the better.</p><p></p><p>A lot of prep is easy. If you have a Cleric in the group, have a print out of the SRD summation of cleric turning handy.</p><p>If your players like to cast certain spells, be familiar with the </p><p>/Nacho Libre/ "Nity Gritty"/Nacho Libre/ of the spells.</p><p></p><p>Do not be afraid to look things up, but do so expeditiously.</p><p>Do not be afraid to let some rules slide by the way side if everyone forgets them, like say Death from Massive Damage.</p><p></p><p>A game session that runs smoothly that was 90% right in rules calls is better imho opinion than a game session that runs 98% accuracy with the rules but slowly.</p><p></p><p>SRD is your friend. Running a monster from the PHB that has improved grab, Cut n paste the Improved Grab rules right into the word doc print out of the monster.</p><p></p><p>Likewise do the same for spells with spell casters, or complex magic items.</p><p></p><p>A little prep with good use of the SRD can do wonders for boosting your effective mastery of the rules.</p></blockquote><p></p>
[QUOTE="satori01, post: 3307307, member: 7859"] Certain things you need to have pat as a DM. 1) AoO, how they work and what causes them. 2)Basic 3.5 Formulas: Grapple is 1d20 +BAB +STR Casting Defensivesly is Concentration check w/ DC =15+Spell level being cast. and the Difference between Touch, and Flatfooted AC. and what a player has to roll to beat SR. Have a cheat sheet with the grapple rules, and the Condition modifers summarized. Both of those can printed from the SRD. If you have those you can work on the fly. The more prep time you have as a DM the better. A lot of prep is easy. If you have a Cleric in the group, have a print out of the SRD summation of cleric turning handy. If your players like to cast certain spells, be familiar with the /Nacho Libre/ "Nity Gritty"/Nacho Libre/ of the spells. Do not be afraid to look things up, but do so expeditiously. Do not be afraid to let some rules slide by the way side if everyone forgets them, like say Death from Massive Damage. A game session that runs smoothly that was 90% right in rules calls is better imho opinion than a game session that runs 98% accuracy with the rules but slowly. SRD is your friend. Running a monster from the PHB that has improved grab, Cut n paste the Improved Grab rules right into the word doc print out of the monster. Likewise do the same for spells with spell casters, or complex magic items. A little prep with good use of the SRD can do wonders for boosting your effective mastery of the rules. [/QUOTE]
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