Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenjib" data-source="post: 5484360" data-attributes="member: 530"><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> That's funny stuff. I was referring more to conflict than to setting components though. I don't think that anyone would disagree that challenge should be more than illusory, which is the issue I was discussing regarding magical as a solution for every problem.</p><p></p><p>~~~~~~~~</p><p></p><p>Plane Sailing - I like the fate points stuff. I also think you hit on something that the older versions seemed to encourage somehow, and maybe you're right that the stronghold type rules played a large part of it. Is a game driven by plot threads and character motivations through a timeline, or is it a more open sandbox type game, where the players do all kinds of crazy stuff.</p><p></p><p>It's the difference between whether the gameplay is prescriptive and descriptive relative to the storyline it represents. It seems like nowadays it's common to know what kind of story you want, then plant the plots seeds and follow it to it's conclusion - i.e. you write the story and then play it out. Maybe it's just me, but it seems like in the old days it was more common to go out and mess around, do all kinds of crazy things, and then realize afterward that it was a pretty cool story - kind of like how it sounds to me that EGG's game group worked.</p><p></p><p>Another way of looking at it is this: In the old days you made a 1st level fighter, gave him a name, dropped him like a blank page on the table and he built his story as he played. Now it seems more common to create a 1st level fighter with a name, backstory, relatives, goals, etc. all pre-written, which all carries out in play.</p><p></p><p>Wizards with powerful narrative ability thrived in that old freewheeling environment, because they had a mechanical capability to alter the landscape at almost any scale. The other classes only had that kind of ability mechanics-wise if you used the stronghold rules - in which, interestingly, fighters held the most power, placing them back in the protagonist's seat.</p></blockquote><p></p>
[QUOTE="kenjib, post: 5484360, member: 530"] :D That's funny stuff. I was referring more to conflict than to setting components though. I don't think that anyone would disagree that challenge should be more than illusory, which is the issue I was discussing regarding magical as a solution for every problem. ~~~~~~~~ Plane Sailing - I like the fate points stuff. I also think you hit on something that the older versions seemed to encourage somehow, and maybe you're right that the stronghold type rules played a large part of it. Is a game driven by plot threads and character motivations through a timeline, or is it a more open sandbox type game, where the players do all kinds of crazy stuff. It's the difference between whether the gameplay is prescriptive and descriptive relative to the storyline it represents. It seems like nowadays it's common to know what kind of story you want, then plant the plots seeds and follow it to it's conclusion - i.e. you write the story and then play it out. Maybe it's just me, but it seems like in the old days it was more common to go out and mess around, do all kinds of crazy things, and then realize afterward that it was a pretty cool story - kind of like how it sounds to me that EGG's game group worked. Another way of looking at it is this: In the old days you made a 1st level fighter, gave him a name, dropped him like a blank page on the table and he built his story as he played. Now it seems more common to create a 1st level fighter with a name, backstory, relatives, goals, etc. all pre-written, which all carries out in play. Wizards with powerful narrative ability thrived in that old freewheeling environment, because they had a mechanical capability to alter the landscape at almost any scale. The other classes only had that kind of ability mechanics-wise if you used the stronghold rules - in which, interestingly, fighters held the most power, placing them back in the protagonist's seat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
Top