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How Large should a Sandbox be?
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<blockquote data-quote="Shades of Green" data-source="post: 5046006" data-attributes="member: 3297"><p>I'm torn between two opposed approaches which both appeal to me on some level.</p><p></p><p>On one hand I could probably go with a small setting (say, about 500 square miles in size), maybe a valley or small island with a few small towns and villages and a few medium dungeons. The advantage of this approach would be the ease of preparing it, as well as the ability to detail it pretty heavily in a relatively short period of time. The main disadvantage would be the limited scope of the setting and the limited variety of terrain and climate types.</p><p></p><p>On the other hand there is a possibility of a larger setting (say, about 180 by 270 miles, similar to the Isle of Dread), with more varied terrain and climate, allowing naval as well as land adventures. The main advantage of that approach would be its greater variety and the ability to stage longer wilderness treks, as well as the larger-scale politics which could be interesting for higher-level characters. The main disadvantage of such a setting would be its scale and the time needed to prep it (though this could be mitigated a bit by spreading the important locations a bit on the wilderness map).</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 5046006, member: 3297"] I'm torn between two opposed approaches which both appeal to me on some level. On one hand I could probably go with a small setting (say, about 500 square miles in size), maybe a valley or small island with a few small towns and villages and a few medium dungeons. The advantage of this approach would be the ease of preparing it, as well as the ability to detail it pretty heavily in a relatively short period of time. The main disadvantage would be the limited scope of the setting and the limited variety of terrain and climate types. On the other hand there is a possibility of a larger setting (say, about 180 by 270 miles, similar to the Isle of Dread), with more varied terrain and climate, allowing naval as well as land adventures. The main advantage of that approach would be its greater variety and the ability to stage longer wilderness treks, as well as the larger-scale politics which could be interesting for higher-level characters. The main disadvantage of such a setting would be its scale and the time needed to prep it (though this could be mitigated a bit by spreading the important locations a bit on the wilderness map). [/QUOTE]
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