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How Long Before the Digital Dam Breaks?
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<blockquote data-quote="Daniel D. Fox" data-source="post: 7745503" data-attributes="member: 55033"><p>Hi there, this is Daniel, creator of Zweihander.</p><p></p><p>Rest assured that the print, art, editing and writing qualities are well-within the margins for Zweihander Grim & Perilous RPG. There is certainly some sorcery behind the scenes to make this real (release schedule, excellent marketing, regular deals, print-on-demand offerings, smart social sharing, strict project management). Looking solely at Zweihander, we're at a little over 26K physical copies sold and over 62K digital copies as of last month. That's not even taking under consideration the 14 other products I've released over the past 21 months.</p><p></p><p>I firmly believe that other gaming companies are charging <strong>far</strong> too much and giving far too little in return for their digital offerings (Onyx Path comes to mind). I feel there's a distinct lack of practical business experience (and sometimes ethics) for creators. And the market is already correcting itself; look at the prices of PDFs vs where they land in the top sellers list. The general rule is that those who continue to sell their PDFs at ridiculous mark-up have a well-known license tied to them, while those who have a more affordable price point that have an excellent marketing plan stand shoulder-to-shoulder with overpriced giants of the industry (Zweihander). Seriously, take a look at the Platinum Rated sellers on DriveThruRPG (top 1% of all product ever sold). It paints a very interesting picture: <a href="http://www.drivethrurpg.com/metal.php" target="_blank">http://www.drivethrurpg.com/metal.php</a></p><p></p><p>While DTRPG, POD options, Kickstarter, Patreon and others have lowered the barrier to entry for creators, it's also created a deluge of substandard products. Which isn't all that bad, because as a creator, sometimes you need to fail to figure out what to do right.</p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 7745503, member: 55033"] Hi there, this is Daniel, creator of Zweihander. Rest assured that the print, art, editing and writing qualities are well-within the margins for Zweihander Grim & Perilous RPG. There is certainly some sorcery behind the scenes to make this real (release schedule, excellent marketing, regular deals, print-on-demand offerings, smart social sharing, strict project management). Looking solely at Zweihander, we're at a little over 26K physical copies sold and over 62K digital copies as of last month. That's not even taking under consideration the 14 other products I've released over the past 21 months. I firmly believe that other gaming companies are charging [B]far[/B] too much and giving far too little in return for their digital offerings (Onyx Path comes to mind). I feel there's a distinct lack of practical business experience (and sometimes ethics) for creators. And the market is already correcting itself; look at the prices of PDFs vs where they land in the top sellers list. The general rule is that those who continue to sell their PDFs at ridiculous mark-up have a well-known license tied to them, while those who have a more affordable price point that have an excellent marketing plan stand shoulder-to-shoulder with overpriced giants of the industry (Zweihander). Seriously, take a look at the Platinum Rated sellers on DriveThruRPG (top 1% of all product ever sold). It paints a very interesting picture: [url]http://www.drivethrurpg.com/metal.php[/url] While DTRPG, POD options, Kickstarter, Patreon and others have lowered the barrier to entry for creators, it's also created a deluge of substandard products. Which isn't all that bad, because as a creator, sometimes you need to fail to figure out what to do right. [/QUOTE]
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