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How Long Before the Digital Dam Breaks?
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<blockquote data-quote="AmerginLiath" data-source="post: 7745583" data-attributes="member: 777"><p>If we're talking digital comics, don't forget Marvel Unlimited. While it's not purchasing, paying a subscription to accessing an entire 70k book back catalogue and read all the "new" books six months after they come out is beyond worth it. I've gone back and read/reread entire runs of titles dating back a half century without dealing with purchases or storage (real or virtual); it's the Netflix of comics and I'd love to see someone like WOTC do the same.</p><p></p><p>Consider how adventures are rarely played a second time. Imagine a service where subscribers get access to digital versions of all the classic modules (to use, not to own) while they keep up their subscription, while additional new adventures (the AL season modules?) upload a short time after they've been played in the stores. It wouldn't replace the market for Adventure Path books or for classic splats and core books (the stuff that get used repeatedly), but it covers the material a group uses for one or two sessions and then never touches again, much like folks might never read a comic a second time (versus a trade or hardcover).</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 7745583, member: 777"] If we're talking digital comics, don't forget Marvel Unlimited. While it's not purchasing, paying a subscription to accessing an entire 70k book back catalogue and read all the "new" books six months after they come out is beyond worth it. I've gone back and read/reread entire runs of titles dating back a half century without dealing with purchases or storage (real or virtual); it's the Netflix of comics and I'd love to see someone like WOTC do the same. Consider how adventures are rarely played a second time. Imagine a service where subscribers get access to digital versions of all the classic modules (to use, not to own) while they keep up their subscription, while additional new adventures (the AL season modules?) upload a short time after they've been played in the stores. It wouldn't replace the market for Adventure Path books or for classic splats and core books (the stuff that get used repeatedly), but it covers the material a group uses for one or two sessions and then never touches again, much like folks might never read a comic a second time (versus a trade or hardcover). [/QUOTE]
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