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How Magical or Non-Magical Should the Monk Be?
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<blockquote data-quote="mlund" data-source="post: 6030006" data-attributes="member: 50304"><p>As much as I agree that the 4E Monk was a totally distinct, well-constructed class in the context of that game, he's also a PHB3 Psionic refugee that has basically nothing but the class name in common with the version of a monk most other people are advocating putting into the D&D Core. He's a Fist-base Gish emphasizing movement. They want an up-gunned version of the failed AD&D / 3E / Pathfinder monk design.</p><p></p><p>I'd be much more inclined to support a 4E take on the monk than the prior versions. I think the Martial Artist should be a Fighter build, though. The fireball chucking, supernatural leaping, lightning-fisted Shoto-clone monk is another kettle of fish, basically a Gish using fists and feet instead of sword-magery.</p><p></p><p>On the whole note of "uses X instead of a sword" tangent: I'd like to see ZERO classes in DNDNext that are defined to an exclusive weapon or weapon group (unarmed, blades, axes, whatever) rather than being a build option specialty (crossbow sniper, great weapon wielder, etc.). That means no "sword-mage" who can't use an axe, hammer, or pole-arm instead of a heavy or light blade, etc.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6030006, member: 50304"] As much as I agree that the 4E Monk was a totally distinct, well-constructed class in the context of that game, he's also a PHB3 Psionic refugee that has basically nothing but the class name in common with the version of a monk most other people are advocating putting into the D&D Core. He's a Fist-base Gish emphasizing movement. They want an up-gunned version of the failed AD&D / 3E / Pathfinder monk design. I'd be much more inclined to support a 4E take on the monk than the prior versions. I think the Martial Artist should be a Fighter build, though. The fireball chucking, supernatural leaping, lightning-fisted Shoto-clone monk is another kettle of fish, basically a Gish using fists and feet instead of sword-magery. On the whole note of "uses X instead of a sword" tangent: I'd like to see ZERO classes in DNDNext that are defined to an exclusive weapon or weapon group (unarmed, blades, axes, whatever) rather than being a build option specialty (crossbow sniper, great weapon wielder, etc.). That means no "sword-mage" who can't use an axe, hammer, or pole-arm instead of a heavy or light blade, etc. - Marty Lund [/QUOTE]
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