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How Magical or Non-Magical Should the Monk Be?
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<blockquote data-quote="GreyICE" data-source="post: 6030158" data-attributes="member: 6684526"><p>Yes, and then they look at their upgunned version of the failed design and say "well, he's basically a fighter, but with a few toys." And then they wonder why they're making this a unique class. </p><p></p><p>The 4E monk actually built on the 3E Swordsage heavily, and you can find powers that are straight up lifted from the Swordsage, with different wording (that jump power is very suspiciously like a Teleport power the Swordsage could pick up, Dragon Tail Kick was lifted straight from Desert Wind, etc.). </p><p></p><p>To be a class you should bring something totally unique to the table. There were a few classes that broke this rule in 3E, and without exception every single one ended up a weaker version of some other class. The Ranger stacked up miserably next to the Druid, the Sorcerer just ended up looking like a 2nd class Wizard (which is still... quite good), the Monk looked like a joke next to a fighter (flurry of misses indeed) or a barbarian, etc. </p><p></p><p>4E really did bring the focus back to 'every class should be a unique thing.' You don't have to take it as far as 4E did, but every class should have a reason for its existence. A mobile, mystical warrior who can perform feats and maneuvers that do far more than "more damage" or "more defense" is worthy of existing. A guy who goes into battle with no armor and no weapons... really isn't.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6030158, member: 6684526"] Yes, and then they look at their upgunned version of the failed design and say "well, he's basically a fighter, but with a few toys." And then they wonder why they're making this a unique class. The 4E monk actually built on the 3E Swordsage heavily, and you can find powers that are straight up lifted from the Swordsage, with different wording (that jump power is very suspiciously like a Teleport power the Swordsage could pick up, Dragon Tail Kick was lifted straight from Desert Wind, etc.). To be a class you should bring something totally unique to the table. There were a few classes that broke this rule in 3E, and without exception every single one ended up a weaker version of some other class. The Ranger stacked up miserably next to the Druid, the Sorcerer just ended up looking like a 2nd class Wizard (which is still... quite good), the Monk looked like a joke next to a fighter (flurry of misses indeed) or a barbarian, etc. 4E really did bring the focus back to 'every class should be a unique thing.' You don't have to take it as far as 4E did, but every class should have a reason for its existence. A mobile, mystical warrior who can perform feats and maneuvers that do far more than "more damage" or "more defense" is worthy of existing. A guy who goes into battle with no armor and no weapons... really isn't. [/QUOTE]
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