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How Magical or Non-Magical Should the Monk Be?
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<blockquote data-quote="Salamandyr" data-source="post: 6030256" data-attributes="member: 40233"><p>I would prefer the monk be a background. You want to be a monk who excels at martial skill? Fighter with the monk background. You want to be a monk who flips out, runs up walls, and blends into the shadows? Rogue with the monk background. You want a monk with supernatural abilities? Wizard/Sorcerer/Warlock with the monk background.</p><p></p><p>In the default game, I would prefer that you not be able, <em>absent magic</em>, to make a character whose bare hand attacks are as deadly as an equal leveled fighting character with a weapon, or whose defenses exceed an equally leveled fighting character wearing defensive gear.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6030256, member: 40233"] I would prefer the monk be a background. You want to be a monk who excels at martial skill? Fighter with the monk background. You want to be a monk who flips out, runs up walls, and blends into the shadows? Rogue with the monk background. You want a monk with supernatural abilities? Wizard/Sorcerer/Warlock with the monk background. In the default game, I would prefer that you not be able, [I]absent magic[/I], to make a character whose bare hand attacks are as deadly as an equal leveled fighting character with a weapon, or whose defenses exceed an equally leveled fighting character wearing defensive gear. [/QUOTE]
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How Magical or Non-Magical Should the Monk Be?
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