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How Magical or Non-Magical Should the Monk Be?
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<blockquote data-quote="MoonSong" data-source="post: 6033174" data-attributes="member: 6689464"><p>Easilly, because a Monk gets to be a good grappler at first level without having to spend a single feat, a 1st level fighter needs to expend all of his (assuming neither is human), also the monk gets to apply 1d6 on all of his grapple damage rolls, the fighter by himself can only apply 1d3. The monk gets other useful feats for grapplers for free (improved trip and combat reflexes) without having to waste slots on Combat expertise, add weapon finesse (since monks are likely to have a better DEX than STR) you get the picture. A sixth level monk can easily know improved Grapple, Improved Trip, Combat Reflexes, Improved Unarmed Strike and still have three slots for Weapon Focus (Unarmed strike) and Weapon Finesse (getting to do with the third as he wishes). A sixth level fighter has seven feats and can easilly have a similar settup by using six of his feats (not likely to use Weapon finesse, but maybe he will have Weapon specialization instead, remember he must have Combat Expertise to pick Improved Trip) and at this point they are matched on grapple damage (and the fighter gets an edge if he uses spikes), but as they gain levels, the monk's grapple damage keeps growing and by the time the fighter gains Greater weapon specialization to add+2 to the damage, the monk's unarmed damage has surpassed him, without using yet more feats. The fighter is better off using those resources to learn power attack, cleave and whilwind attack</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6033174, member: 6689464"] Easilly, because a Monk gets to be a good grappler at first level without having to spend a single feat, a 1st level fighter needs to expend all of his (assuming neither is human), also the monk gets to apply 1d6 on all of his grapple damage rolls, the fighter by himself can only apply 1d3. The monk gets other useful feats for grapplers for free (improved trip and combat reflexes) without having to waste slots on Combat expertise, add weapon finesse (since monks are likely to have a better DEX than STR) you get the picture. A sixth level monk can easily know improved Grapple, Improved Trip, Combat Reflexes, Improved Unarmed Strike and still have three slots for Weapon Focus (Unarmed strike) and Weapon Finesse (getting to do with the third as he wishes). A sixth level fighter has seven feats and can easilly have a similar settup by using six of his feats (not likely to use Weapon finesse, but maybe he will have Weapon specialization instead, remember he must have Combat Expertise to pick Improved Trip) and at this point they are matched on grapple damage (and the fighter gets an edge if he uses spikes), but as they gain levels, the monk's grapple damage keeps growing and by the time the fighter gains Greater weapon specialization to add+2 to the damage, the monk's unarmed damage has surpassed him, without using yet more feats. The fighter is better off using those resources to learn power attack, cleave and whilwind attack [/QUOTE]
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