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How many 18th level fighters could an 18th level fighter take out
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<blockquote data-quote="DM-Rocco" data-source="post: 2399123" data-attributes="member: 14451"><p>If you looked through the whole thread, I started out equiping the 3.5 fully and then a bit later I decided that the only way to see which would win was to make them naked and give then the same stats. If you notice I gave to examples of each, one with all 10s and one where the 1.0 had all 15s and the 3.5 had all 13s so they had equal plus bonuses. I know a 18 STR is different from each edition, duh, that is why I have equaled the stats between editions.</p><p> </p><p>Also, the point of the post was to see how the base character in 1.0 would compare to the base character from 3.5. The post was designed to test how more powerful the rules are in 3.5 with feats and skills, not how obsurd the magic was in 1.0. That is why you have to make them naked and fight toe-to-toe.</p><p> </p><p>As to giving the 1.0 artifacts and them being epic at level 10, completely up to the DM really. We never considered anything under 18 epic back then cause you still didn't max out your wizard spells by getting 9th level spells. Sure, at level 10 you could start to challenge Gods but that didn't mean that you did. Even if you have a large party, the shear amount of henchmen that a God would throw at you before you even had a chance to swing a sword at him or her would be so vast that you would most likely die. You can tell by modules how things are to work out and you never saw a module that gave away artifacts in 1.0. If you had the Wand of Orcus as an 18th level PC, and you didn't have every God in the world coming down on you trying to get it back, then you had a poor DM, bottom line.</p><p> </p><p></p><p> </p><p>Okay, someone kinda gets the point, thanks<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p>I wanted to see how bad the rules have changed, I asked the question cause of the other thread where the guy wanted to know why all of the modules back in the day where made for 10+ characters. Back then they didn't have Unearthed Arcana to give people weapon specialization, they didn't have feats to do obsurd damage, they didn't have suggested wealth by level. Back in the day, at 18th level, we were lucky to have a +4 weapon, perhaps one person in the party had a +5, but most still had +3 weapons. Even though many considered over 10 to be epic, that really didn't mean you have +10 weapons of mass humaniod slaying, magic items were hard to come buy. Again, look to the older modules for higher level characters, anything over a +4 was a rarity. </p><p> </p><p>Why was that important, cause then a fighter would do very little damage with a swing compared to the 3.5 counter part. The only way to really test it was to make then both naked.</p><p> </p><p>Whew, I give up. Very hard to write about a topic when people by-pass what you are trying to prove. If the rest of you want to think that a 18th level character would have a wand of orcus for more than two seconds and want to through obsurd over powered magic at a 3.5 fine, then take into account that the 18th level 3.5 fighter would take 10 levels in the Dueliest prestiege class, take feats like improved two weapon defense and improved combat expetise and the right list of magic items for a 18th level character to get over a 100 AC (or a -80 in 1.0), making it impossible for the 1.0 to even hit him once since the 1.0 doesn't automatically hit on a natural 20. </p><p> </p><p>So, I leave you with that bit of obsurdity if you want to add magic to the fray.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 2399123, member: 14451"] If you looked through the whole thread, I started out equiping the 3.5 fully and then a bit later I decided that the only way to see which would win was to make them naked and give then the same stats. If you notice I gave to examples of each, one with all 10s and one where the 1.0 had all 15s and the 3.5 had all 13s so they had equal plus bonuses. I know a 18 STR is different from each edition, duh, that is why I have equaled the stats between editions. Also, the point of the post was to see how the base character in 1.0 would compare to the base character from 3.5. The post was designed to test how more powerful the rules are in 3.5 with feats and skills, not how obsurd the magic was in 1.0. That is why you have to make them naked and fight toe-to-toe. As to giving the 1.0 artifacts and them being epic at level 10, completely up to the DM really. We never considered anything under 18 epic back then cause you still didn't max out your wizard spells by getting 9th level spells. Sure, at level 10 you could start to challenge Gods but that didn't mean that you did. Even if you have a large party, the shear amount of henchmen that a God would throw at you before you even had a chance to swing a sword at him or her would be so vast that you would most likely die. You can tell by modules how things are to work out and you never saw a module that gave away artifacts in 1.0. If you had the Wand of Orcus as an 18th level PC, and you didn't have every God in the world coming down on you trying to get it back, then you had a poor DM, bottom line. Okay, someone kinda gets the point, thanks:) I wanted to see how bad the rules have changed, I asked the question cause of the other thread where the guy wanted to know why all of the modules back in the day where made for 10+ characters. Back then they didn't have Unearthed Arcana to give people weapon specialization, they didn't have feats to do obsurd damage, they didn't have suggested wealth by level. Back in the day, at 18th level, we were lucky to have a +4 weapon, perhaps one person in the party had a +5, but most still had +3 weapons. Even though many considered over 10 to be epic, that really didn't mean you have +10 weapons of mass humaniod slaying, magic items were hard to come buy. Again, look to the older modules for higher level characters, anything over a +4 was a rarity. Why was that important, cause then a fighter would do very little damage with a swing compared to the 3.5 counter part. The only way to really test it was to make then both naked. Whew, I give up. Very hard to write about a topic when people by-pass what you are trying to prove. If the rest of you want to think that a 18th level character would have a wand of orcus for more than two seconds and want to through obsurd over powered magic at a 3.5 fine, then take into account that the 18th level 3.5 fighter would take 10 levels in the Dueliest prestiege class, take feats like improved two weapon defense and improved combat expetise and the right list of magic items for a 18th level character to get over a 100 AC (or a -80 in 1.0), making it impossible for the 1.0 to even hit him once since the 1.0 doesn't automatically hit on a natural 20. So, I leave you with that bit of obsurdity if you want to add magic to the fray. [/QUOTE]
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