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How many gods is too many gods?
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<blockquote data-quote="MNblockhead" data-source="post: 7402790" data-attributes="member: 6796661"><p>In my homebrew, I created a number of different pantheons for different cultures. Some are the same gods with different names as gods are adopted and adapted among cultures. </p><p></p><p>I will also just make up new ones as "needed" for an adventure or story. </p><p></p><p>Players can also make up their own if they feel so inclined. </p><p></p><p>I don't expect my players to "learn" all the pantheons and gods. I go through the effort of creating them because I enjoy it and I can build storylines or add some flavor to the PCs travel the world. As a matter of fact, not only do I not expect my players to not memorize all the gods, but I want it to feel impractical to try. Makes the world feel vast and deep. If their characters are religious scholars, well, that's why we have religion skill checks. </p><p></p><p>It also helps that in my homebrew world, I'm ambiguous about whether the gods exist--or at least whether they exist as conceptualized by mortals. Philosophers and prophets have lots of room to argue over whether the multitude of gods are just aspects of a small number of being, or just different ways of understanding one divine power, or whether there are no gods--clerics are tapping into arcane power through belief but their are no actual gods behind the spells. </p><p></p><p>I think many DMs worry too much about this. Pantheons is one area where you should feel free to make stuff up and contradict yourself. Just like real religions in the real world.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7402790, member: 6796661"] In my homebrew, I created a number of different pantheons for different cultures. Some are the same gods with different names as gods are adopted and adapted among cultures. I will also just make up new ones as "needed" for an adventure or story. Players can also make up their own if they feel so inclined. I don't expect my players to "learn" all the pantheons and gods. I go through the effort of creating them because I enjoy it and I can build storylines or add some flavor to the PCs travel the world. As a matter of fact, not only do I not expect my players to not memorize all the gods, but I want it to feel impractical to try. Makes the world feel vast and deep. If their characters are religious scholars, well, that's why we have religion skill checks. It also helps that in my homebrew world, I'm ambiguous about whether the gods exist--or at least whether they exist as conceptualized by mortals. Philosophers and prophets have lots of room to argue over whether the multitude of gods are just aspects of a small number of being, or just different ways of understanding one divine power, or whether there are no gods--clerics are tapping into arcane power through belief but their are no actual gods behind the spells. I think many DMs worry too much about this. Pantheons is one area where you should feel free to make stuff up and contradict yourself. Just like real religions in the real world. [/QUOTE]
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How many gods is too many gods?
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