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How many gods is too many gods?
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<blockquote data-quote="Celebrim" data-source="post: 7482198" data-attributes="member: 4937"><p>I dropped into write this post, but I see you've beaten me to it.</p><p></p><p>I will say that for my own game I've long opted for #1. There are 'a thousand gods' where 'a thousand' represents a basically uncountable number over which even experts disagree. Enumerating the gods is made difficult because some are dead, some are no longer worshipped, many appear to be known by multiple names depending on the culture, and most appear to believe that the private lives of deities aren't really a matter of mortal concern and generally ignore or get annoyed by attempts to interrogate them as to particulars. </p><p></p><p>The reason for doing this is that while I want to exercise my own creativity and not just import Greek, Hindu, or someone else's homebrew pantheon, top down creation of a realistic polytheistic religion is extremely complex and difficult, and you could spend a lifetime doing it and not get any gaming done. But opting for this model, I can introduce new deities as game need for a deity came up. I also could resolve issues with my own sparse knowledge as the sparse knowledge of the setting. If the inhabitants of my setting cannot give a full accounting of basic religious questions, then I as GM am removed from the obligation to do so.</p><p></p><p>I do have a long standing desire to actually go write up the religion in a sort of homebrew 'deities and demigods' but the utility of this project relative to the work involved has kept me from doing so.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7482198, member: 4937"] I dropped into write this post, but I see you've beaten me to it. I will say that for my own game I've long opted for #1. There are 'a thousand gods' where 'a thousand' represents a basically uncountable number over which even experts disagree. Enumerating the gods is made difficult because some are dead, some are no longer worshipped, many appear to be known by multiple names depending on the culture, and most appear to believe that the private lives of deities aren't really a matter of mortal concern and generally ignore or get annoyed by attempts to interrogate them as to particulars. The reason for doing this is that while I want to exercise my own creativity and not just import Greek, Hindu, or someone else's homebrew pantheon, top down creation of a realistic polytheistic religion is extremely complex and difficult, and you could spend a lifetime doing it and not get any gaming done. But opting for this model, I can introduce new deities as game need for a deity came up. I also could resolve issues with my own sparse knowledge as the sparse knowledge of the setting. If the inhabitants of my setting cannot give a full accounting of basic religious questions, then I as GM am removed from the obligation to do so. I do have a long standing desire to actually go write up the religion in a sort of homebrew 'deities and demigods' but the utility of this project relative to the work involved has kept me from doing so. [/QUOTE]
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How many gods is too many gods?
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