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How many of your 5E D&D books have you used?
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<blockquote data-quote="akr71" data-source="post: 8426793" data-attributes="member: 6801213"><p>TL/DR Going forward I'm only going to buy adventures if I'm going to run them or I can use it immediately as a source book. Though the anthologies of short adventures are tempting. I want some crunch with my lore - that is, if I'm going to read about ancestries, monsters or creatures, I need some stuff on how to use them in combat, how to customize them and make them feel unique every time my players encounter them.</p><p></p><p>I use the core 3 plus XGtE & VGtM a lot.</p><p>MToF gets some use for the monsters, but not the lore. I didn't find it very interesting, which is weird because I use the lore in Volo's all the time.</p><p>SCAG I read and it did inspire some adventures, but wasn't worth the $$ in the end.</p><p>I only bought TCoE digitally on D&D Beyond so my players would have extra choices when making and levelling up characters.</p><p>Van Richten's - I bought the Beadle & Grim's boxed set and have been devouring it. It is fueling my Halloween side quest and it may be instrumental in our next campaign.</p><p>I eagerly await Fizban's Treasury of Dragons.</p><p></p><p>Phadelin starter set - run it twice and I'd run it again for some new players it the chance arose.</p><p>HoDQ & RoT - I don't think I've touched since we finished playing it, but it got its use.</p><p>Currently OotA is getting a lot of use.</p><p>My son has used GoS quite a bit.</p><p>I've glanced through TftYP, but not actually run anything.</p><p>Icewind Dale might be our next campaign (but it might not).</p><p></p><p>Anything not on the list that isn't an adventure book, I do not have any use for and don't intend on buying. Time may prove otherwise.</p></blockquote><p></p>
[QUOTE="akr71, post: 8426793, member: 6801213"] TL/DR Going forward I'm only going to buy adventures if I'm going to run them or I can use it immediately as a source book. Though the anthologies of short adventures are tempting. I want some crunch with my lore - that is, if I'm going to read about ancestries, monsters or creatures, I need some stuff on how to use them in combat, how to customize them and make them feel unique every time my players encounter them. I use the core 3 plus XGtE & VGtM a lot. MToF gets some use for the monsters, but not the lore. I didn't find it very interesting, which is weird because I use the lore in Volo's all the time. SCAG I read and it did inspire some adventures, but wasn't worth the $$ in the end. I only bought TCoE digitally on D&D Beyond so my players would have extra choices when making and levelling up characters. Van Richten's - I bought the Beadle & Grim's boxed set and have been devouring it. It is fueling my Halloween side quest and it may be instrumental in our next campaign. I eagerly await Fizban's Treasury of Dragons. Phadelin starter set - run it twice and I'd run it again for some new players it the chance arose. HoDQ & RoT - I don't think I've touched since we finished playing it, but it got its use. Currently OotA is getting a lot of use. My son has used GoS quite a bit. I've glanced through TftYP, but not actually run anything. Icewind Dale might be our next campaign (but it might not). Anything not on the list that isn't an adventure book, I do not have any use for and don't intend on buying. Time may prove otherwise. [/QUOTE]
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How many of your 5E D&D books have you used?
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