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How many soldiers should protect a capital city?
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<blockquote data-quote="cignus_pfaccari" data-source="post: 2500402" data-attributes="member: 14557"><p>Basically, mass combat rules are a system for determining who wins in a battle between large groups of soldiers.</p><p></p><p>You can find paper and pencil rules (i.e. not requiring minis) in books like War and Fields of Blood. I kinda like Fields of Blood myself, though I've never used it.</p><p></p><p>There are some miniatures-based mass combat systems, too. Miniatures Handbook has a rudimentary system. Games Workshop's Warmaster is probably the best fantasy version right now, though it's kind of expensive, and harder to find nowadays. Warhammer is a more skirmish-scale game, but readily available, if requiring vast quantities of money.</p><p></p><p>The advantage to the Heroes of Battle approach is that the DM gets to control what happens, so you don't have surprises...like the PC regiments getting overrun in short order when they weren't supposed to.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 2500402, member: 14557"] Basically, mass combat rules are a system for determining who wins in a battle between large groups of soldiers. You can find paper and pencil rules (i.e. not requiring minis) in books like War and Fields of Blood. I kinda like Fields of Blood myself, though I've never used it. There are some miniatures-based mass combat systems, too. Miniatures Handbook has a rudimentary system. Games Workshop's Warmaster is probably the best fantasy version right now, though it's kind of expensive, and harder to find nowadays. Warhammer is a more skirmish-scale game, but readily available, if requiring vast quantities of money. The advantage to the Heroes of Battle approach is that the DM gets to control what happens, so you don't have surprises...like the PC regiments getting overrun in short order when they weren't supposed to. Brad [/QUOTE]
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How many soldiers should protect a capital city?
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