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General Tabletop Discussion
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How medieval are your medieval(-ish) fantasy games?
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<blockquote data-quote="Nagol" data-source="post: 6137754" data-attributes="member: 23935"><p>For very medieval games like <em>Pendragon</em> or <em>Ars Magica's</em> Mythic Europe they are quite medieval in nature.</p><p></p><p>Kingdoms, dukedoms and some counties mint their own coin. There is a lot of trade in unminted metal as well -- pieces from jewelry especially. Most kingdoms don't mint gold coin and find its refused even when they do -- unless they emblazon the coinage with heretical symbols from the south Mediterranean to demonstrate an area wealthy enough to support gold trade.</p><p>Regions have languages that many of the inhabitants speak -- kingdoms can be made of differing regional cultures and effectively split the country into classes. Dialects exist, but neighboring counties can almost always understand one another if they speak the same language. There is typically a lingua franca -- usually the language of the ruling class or Church Latin.</p><p>Serfdom and rights associated vary by regional tradition so serfs in England have different rights than France or Germany and often from barony to barony.</p><p>Literacy is hardly a sign of nobility -- it's a sign of the Church and later, working middle-class.</p><p>Sanitation is pretty much unheard of except in the ancient cities -- Rome or Constantinople. Though travelers report the heretics infesting southern Spain and Middle East have marvels like sewers.</p><p>The Church wields an interesting amount of power. It cannot hope to withstand a lord intent of sacking Rome save through moral suasion and threatening domestic strife from public excommunication of the lord and all who work with him. But the Church is the centre of learning and knowledge. Everyone cedes to it in terms of fitness to marry and to rule. Having the Church on-side is often considered vital to gain legitimacy for political action. It has more intrigue surrounding it than any European kingdom.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6137754, member: 23935"] For very medieval games like [I]Pendragon[/I] or [I]Ars Magica's[/I] Mythic Europe they are quite medieval in nature. Kingdoms, dukedoms and some counties mint their own coin. There is a lot of trade in unminted metal as well -- pieces from jewelry especially. Most kingdoms don't mint gold coin and find its refused even when they do -- unless they emblazon the coinage with heretical symbols from the south Mediterranean to demonstrate an area wealthy enough to support gold trade. Regions have languages that many of the inhabitants speak -- kingdoms can be made of differing regional cultures and effectively split the country into classes. Dialects exist, but neighboring counties can almost always understand one another if they speak the same language. There is typically a lingua franca -- usually the language of the ruling class or Church Latin. Serfdom and rights associated vary by regional tradition so serfs in England have different rights than France or Germany and often from barony to barony. Literacy is hardly a sign of nobility -- it's a sign of the Church and later, working middle-class. Sanitation is pretty much unheard of except in the ancient cities -- Rome or Constantinople. Though travelers report the heretics infesting southern Spain and Middle East have marvels like sewers. The Church wields an interesting amount of power. It cannot hope to withstand a lord intent of sacking Rome save through moral suasion and threatening domestic strife from public excommunication of the lord and all who work with him. But the Church is the centre of learning and knowledge. Everyone cedes to it in terms of fitness to marry and to rule. Having the Church on-side is often considered vital to gain legitimacy for political action. It has more intrigue surrounding it than any European kingdom. [/QUOTE]
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