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How Might D&D Religions Differ From Real Life Religions?
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<blockquote data-quote="Switchblade" data-source="post: 4508740" data-attributes="member: 56246"><p><span style="font-size: 10px">If we are taking a Eurocentric medievel look at things:</span></p><p><span style="font-size: 10px">Historically the church had an incredable amount of power and influence, vast wealth through donations and land owned by them and tended to by monks and nuns, compulsory tithing and near total obedience. Threats of excomunication and fear of the afterlife could reign in an individual, an interdiction could undercut a monarch. Now add proof (rather than faith) of the gods existance and the ability to comunicate with the diety. As pointed out above, schisms are lessened. No monarchs setting up their own church to get round rules they don't like (Henry VIII) or major heracies. Now add to that popularity magic. A cleric would be both the communities protector, healer and most powerful ally. Given the choice between obeying the lord or the church... Likewise at the higher echelons control would be total. As educated men in a time few were most scholars and advisors were clergy. Add in divinations and the kings are going to be even more reliant (and pliable). Should a land follow primarily one (lawful) god or united panthion the churches power and control would be near absolute. </span></p><p><span style="font-size: 10px">As for crusades, the promise of paradise and forgiveness raised large armies. The promise of raise deads would not exactly hurt recruitment of the knighthood.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">On the other hand DnD frequently has many gods, and they don't all get along in a united pantheon. Threats of abandonment from the god mean less if someone can go down the road and sign on with a different faith. Here the churches would have very little power and the nobles would retain control. They might have influence but each one is just another faction at court. People would most likely prey and make offerings only when they wanted something from the gods. Rome springs to mind. The level of fanatasism and devotion would be far dituted from the above example. Quite possibly many clerics seek the clergy for personal power rather than divotion and see themselves as working for the gods and being well paid in power for their service.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">I suppose it all depends on the gods you are using in a campaign.</span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="Switchblade, post: 4508740, member: 56246"] [SIZE=2]If we are taking a Eurocentric medievel look at things: Historically the church had an incredable amount of power and influence, vast wealth through donations and land owned by them and tended to by monks and nuns, compulsory tithing and near total obedience. Threats of excomunication and fear of the afterlife could reign in an individual, an interdiction could undercut a monarch. Now add proof (rather than faith) of the gods existance and the ability to comunicate with the diety. As pointed out above, schisms are lessened. No monarchs setting up their own church to get round rules they don't like (Henry VIII) or major heracies. Now add to that popularity magic. A cleric would be both the communities protector, healer and most powerful ally. Given the choice between obeying the lord or the church... Likewise at the higher echelons control would be total. As educated men in a time few were most scholars and advisors were clergy. Add in divinations and the kings are going to be even more reliant (and pliable). Should a land follow primarily one (lawful) god or united panthion the churches power and control would be near absolute. As for crusades, the promise of paradise and forgiveness raised large armies. The promise of raise deads would not exactly hurt recruitment of the knighthood. On the other hand DnD frequently has many gods, and they don't all get along in a united pantheon. Threats of abandonment from the god mean less if someone can go down the road and sign on with a different faith. Here the churches would have very little power and the nobles would retain control. They might have influence but each one is just another faction at court. People would most likely prey and make offerings only when they wanted something from the gods. Rome springs to mind. The level of fanatasism and devotion would be far dituted from the above example. Quite possibly many clerics seek the clergy for personal power rather than divotion and see themselves as working for the gods and being well paid in power for their service. I suppose it all depends on the gods you are using in a campaign. [/SIZE] [/QUOTE]
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