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General Tabletop Discussion
*TTRPGs General
How much back story do you allow/expect at the start of the game?
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<blockquote data-quote="Blue" data-source="post: 7274744" data-attributes="member: 20564"><p>I go more for things that push the ending adventures forward. I run multi year campaign (last two completed were 5 and 7 years, current is 3.5 and going strong). To fill something like that I need to both have arcs for every character where they get spotlight - and backstory hooks are a useful tool for that - and multiple campaign arcs. The campaign arcs by the end don't look like anything from when they started*, but they are partially seeded from those hooks of the backstory. I usually start with about three or four campaign arcs, and by the end of the campaign I've figured out how to tie them together.</p><p></p><p>* "Started" - nothing I plan is "true" until it hits the table. So I revise what's the "big picture" as player interests are revealed and character actions occur.</p></blockquote><p></p>
[QUOTE="Blue, post: 7274744, member: 20564"] I go more for things that push the ending adventures forward. I run multi year campaign (last two completed were 5 and 7 years, current is 3.5 and going strong). To fill something like that I need to both have arcs for every character where they get spotlight - and backstory hooks are a useful tool for that - and multiple campaign arcs. The campaign arcs by the end don't look like anything from when they started*, but they are partially seeded from those hooks of the backstory. I usually start with about three or four campaign arcs, and by the end of the campaign I've figured out how to tie them together. * "Started" - nothing I plan is "true" until it hits the table. So I revise what's the "big picture" as player interests are revealed and character actions occur. [/QUOTE]
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How much back story do you allow/expect at the start of the game?
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