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General Tabletop Discussion
*Pathfinder & Starfinder
How much can Spot, uh, spot?
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<blockquote data-quote="jgsugden" data-source="post: 1296214" data-attributes="member: 2629"><p>You can't have detailed rules to cover all these types of situations. There are too many possibilities to cover with the rules in anything but a very vague fashion.</p><p></p><p>How I'd handle it:</p><p></p><p>As the PCs approached the bridge, I'd check my list of prerolled d20s (to avoid the players knowing something was up because I rolled some dice) to determine if the PCs spot anything unusual. I'd set different DCs and based upon how difficult it would be to see something. </p><p></p><p>I *always* make spot checks as if they were going to be done at 0'. If the PC makes this roll, I figure out how much he made it by. Then I use that information to figure out how far away the PC could be and still make the check. If they get within that range, they see the thing to be spotted.</p><p></p><p>These spot rolls would cover anything, that if seen, would be an obvious indication that something was not quite right. Some examples: The blood on the bridge where the ogres killed the other elves, the ogre peeking from the gatehouse, a dead elf guardsman washed up down river, etc ...</p><p></p><p>I'd also put in listen checks using the same methods.</p><p></p><p>As the PCs approached the elves, I'd role play a conversation. If it lasts more than a few moments, I'd use my list of d20 rolls again for sense motive checks for anyone present at the conversation (versus a bluff from the elves). A successful check would tell the PCs that the elves are acting nervous. A very successful check would indicate that the elves are nervous and that they are scared of something in the gate house.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1296214, member: 2629"] You can't have detailed rules to cover all these types of situations. There are too many possibilities to cover with the rules in anything but a very vague fashion. How I'd handle it: As the PCs approached the bridge, I'd check my list of prerolled d20s (to avoid the players knowing something was up because I rolled some dice) to determine if the PCs spot anything unusual. I'd set different DCs and based upon how difficult it would be to see something. I *always* make spot checks as if they were going to be done at 0'. If the PC makes this roll, I figure out how much he made it by. Then I use that information to figure out how far away the PC could be and still make the check. If they get within that range, they see the thing to be spotted. These spot rolls would cover anything, that if seen, would be an obvious indication that something was not quite right. Some examples: The blood on the bridge where the ogres killed the other elves, the ogre peeking from the gatehouse, a dead elf guardsman washed up down river, etc ... I'd also put in listen checks using the same methods. As the PCs approached the elves, I'd role play a conversation. If it lasts more than a few moments, I'd use my list of d20 rolls again for sense motive checks for anyone present at the conversation (versus a bluff from the elves). A successful check would tell the PCs that the elves are acting nervous. A very successful check would indicate that the elves are nervous and that they are scared of something in the gate house. [/QUOTE]
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How much can Spot, uh, spot?
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