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How much control do DMs need?
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<blockquote data-quote="Enrahim2" data-source="post: 8992397" data-attributes="member: 7039850"><p>I read what you replied to a bit differently. While I agree players disengaged in that they don't care is a failure mode, players disengaging in that they for a period do not contribute do not need to be so. I as a player (and indeed to some extent DM) often prefer to just kick back and watch what craziness the other players come up with for extended periods of time. And I had one player that was hardly ever speaking unless prompted what combat action their character was doing, but was clearly enjoying themself and was happily meeting up to the game every week for years.</p><p></p><p>Such players as me and him might be considered "disengaged" in the same sense as a troop tactically withrawn from active battle is not "engaged" but are still keenly observing the situation for opportunities, and can change the dynamics of the battlefield by it's mere presence.</p><p></p><p>As far as I can see it is this type of players the claim was that a game where no creative responsibility is left to the players might work better than one that dictates that each player need to contribute into the creative meltingpot.</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 8992397, member: 7039850"] I read what you replied to a bit differently. While I agree players disengaged in that they don't care is a failure mode, players disengaging in that they for a period do not contribute do not need to be so. I as a player (and indeed to some extent DM) often prefer to just kick back and watch what craziness the other players come up with for extended periods of time. And I had one player that was hardly ever speaking unless prompted what combat action their character was doing, but was clearly enjoying themself and was happily meeting up to the game every week for years. Such players as me and him might be considered "disengaged" in the same sense as a troop tactically withrawn from active battle is not "engaged" but are still keenly observing the situation for opportunities, and can change the dynamics of the battlefield by it's mere presence. As far as I can see it is this type of players the claim was that a game where no creative responsibility is left to the players might work better than one that dictates that each player need to contribute into the creative meltingpot. [/QUOTE]
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How much control do DMs need?
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