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How much do you care about "balanced" dice?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7593363" data-attributes="member: 6775031"><p>I'm in the camp where too much knowledge is a dangerous thing.</p><p></p><p>The way I see it, any die is effectively balanced for game purposes, as long as I don't know otherwise. You might have a d20 that only rolls 4 (ninety percent of the time) and 11 (ten percent of the time), but if I don't know that, then it's still an effective randomizer, because the likelihood of it being unbalanced in that specific manner is exactly the same as if it only rolled 9s and 12s, or 1s and 3s. Without any specific knowledge to the contrary, the chance of a die being weighted toward any given distribution is balanced against the chance of it being weighted toward any other distribution, such that the probabilities cancel out.</p><p></p><p>Of course, those probabilities change after you've observed the die a few times, so it helps to not pay too much attention.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7593363, member: 6775031"] I'm in the camp where too much knowledge is a dangerous thing. The way I see it, any die is effectively balanced for game purposes, as long as I don't know otherwise. You might have a d20 that only rolls 4 (ninety percent of the time) and 11 (ten percent of the time), but if I don't know that, then it's still an effective randomizer, because the likelihood of it being unbalanced in that specific manner is exactly the same as if it only rolled 9s and 12s, or 1s and 3s. Without any specific knowledge to the contrary, the chance of a die being weighted toward any given distribution is balanced against the chance of it being weighted toward any other distribution, such that the probabilities cancel out. Of course, those probabilities change after you've observed the die a few times, so it helps to not pay too much attention. [/QUOTE]
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How much do you care about "balanced" dice?
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