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How much does that Magic Item cost?
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<blockquote data-quote="jgsugden" data-source="post: 7470176" data-attributes="member: 2629"><p>I put the story first. If a PC wants to buy, or sell, a magic item, they need to find someplace to do it, and that place will have a story that will impact what they can find, when they can get it, and what proce will be charged.</p><p></p><p>Did some other PCs go on an adventure, find something in a treasure horde and decide they could not use it? If so, it wouldn't be an iconic or highly useful magic item. And, the person that bought it and is reselling it has to be considered...</p><p></p><p>Is there a mage making the items? If so, why? Just for profit? If so, he'll likely want to squeak out every penny he can. Maybe the mage will force the PCs to come to him to negotiate. And can he make anything, or just some things?</p><p></p><p>Are the PCs the only ones in the market? Or are others bidding on the item?</p><p></p><p>The DMG provides guidelines on item prices, but I find them to be less useful than letting the PCs negotiate a price that makes sense given the storylines and options. Boots of Flying are something anybody - not just adventurers - would want. They go for well above the cost of a typical uncommon item. On the flip side, a +1 club or sling is something that appeals to a small circle of individuals... and it might be something a merchant is willing to move just to get it off his shelves, even if he gets very little for it. However, if the PCs are buying during wartime, the seller might sell on the cheap to fund their escape from the area - or demand even more than normal due to the urgency and chaos.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7470176, member: 2629"] I put the story first. If a PC wants to buy, or sell, a magic item, they need to find someplace to do it, and that place will have a story that will impact what they can find, when they can get it, and what proce will be charged. Did some other PCs go on an adventure, find something in a treasure horde and decide they could not use it? If so, it wouldn't be an iconic or highly useful magic item. And, the person that bought it and is reselling it has to be considered... Is there a mage making the items? If so, why? Just for profit? If so, he'll likely want to squeak out every penny he can. Maybe the mage will force the PCs to come to him to negotiate. And can he make anything, or just some things? Are the PCs the only ones in the market? Or are others bidding on the item? The DMG provides guidelines on item prices, but I find them to be less useful than letting the PCs negotiate a price that makes sense given the storylines and options. Boots of Flying are something anybody - not just adventurers - would want. They go for well above the cost of a typical uncommon item. On the flip side, a +1 club or sling is something that appeals to a small circle of individuals... and it might be something a merchant is willing to move just to get it off his shelves, even if he gets very little for it. However, if the PCs are buying during wartime, the seller might sell on the cheap to fund their escape from the area - or demand even more than normal due to the urgency and chaos. [/QUOTE]
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How much does that Magic Item cost?
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