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How much does that Magic Item cost?
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<blockquote data-quote="ccs" data-source="post: 7470274" data-attributes="member: 6803664"><p>Well, this very 1e DM has never had a problem with the general idea of buying & selling/trading of Magic Items. You find something rare/valuable/powerful & there'll be people interested in acquiring it from you. Likewise, if you're rich enough & want something, someone will be willing to make your wish come true.</p><p>And yes, we used the prices in the DMG as our start point.</p><p></p><p>What my games (whatever edition) don't have are the Magic-Marts many people base their 3x+ thinking on.</p><p>Yes, you can go shopping for magic items. But 1st you have to be in a place where that would even be a possibility. Hamlet #33 out on the boarderlands? Not likely. But I will roll a d100 - on a 1 they'll have 1 completely random item. Likely a trip to someplace like Waterdeep, Greyhawk City, Port Nezan-whatever in Chult, etc is in order. And that's just for random stuff.</p><p>If you want something <u>specific</u>? Well that's called an <em>adventure</em> <span style="font-size: 9px">(and it'll take me a week or two to write up)</span>....</p><p></p><p></p><p>So why after 3.5 years of 5e have I just now gotten around to the pricing of items? Need.</p><p>The previous campaigns had no real need for buying/selling magic items. This time though? The party has retuned to Port after exploring the jungles of Chult for a bit & has a fair amount of loot/valuable information. Before setting off for Omu they've decided to see if there's any Magic Items for sale brought in by other explorers. </p><p>That answer is YES.</p><p>I've decided that there's 12 items. Other than that? We'll roll them up randomly & apply my random prices next session.</p></blockquote><p></p>
[QUOTE="ccs, post: 7470274, member: 6803664"] Well, this very 1e DM has never had a problem with the general idea of buying & selling/trading of Magic Items. You find something rare/valuable/powerful & there'll be people interested in acquiring it from you. Likewise, if you're rich enough & want something, someone will be willing to make your wish come true. And yes, we used the prices in the DMG as our start point. What my games (whatever edition) don't have are the Magic-Marts many people base their 3x+ thinking on. Yes, you can go shopping for magic items. But 1st you have to be in a place where that would even be a possibility. Hamlet #33 out on the boarderlands? Not likely. But I will roll a d100 - on a 1 they'll have 1 completely random item. Likely a trip to someplace like Waterdeep, Greyhawk City, Port Nezan-whatever in Chult, etc is in order. And that's just for random stuff. If you want something [U]specific[/U]? Well that's called an [I]adventure[/I] [SIZE=1](and it'll take me a week or two to write up)[/SIZE].... So why after 3.5 years of 5e have I just now gotten around to the pricing of items? Need. The previous campaigns had no real need for buying/selling magic items. This time though? The party has retuned to Port after exploring the jungles of Chult for a bit & has a fair amount of loot/valuable information. Before setting off for Omu they've decided to see if there's any Magic Items for sale brought in by other explorers. That answer is YES. I've decided that there's 12 items. Other than that? We'll roll them up randomly & apply my random prices next session. [/QUOTE]
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