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How much dungeon wall do you break with a strength check?
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<blockquote data-quote="Celebrim" data-source="post: 6123283" data-attributes="member: 4937"><p>Just as an off the cuff ruling, a medium sized creature breaks a single tiny section of wall per round of breaking. This is enough for a difficult squeeze space through a 1' thick wall, or a small door to stoop through in 3-4 rounds or a full sized door in about 15-20 rounds. Apply a penalty of -5 cumulatively for hasty breaking to get larger sized openings. Failure means you took on too much wall at once. Your character could potentially just crash through thinner walls and leave character sized (or larger) openings behind him. Or he could more reliably spend a few rounds bashing the wall to get the openning he wants.</p><p></p><p>Very thick walls (10' thick laid or even solid stone) are going to be alot more resistant. I'm not sure what typical DC's for breaking a stone wall look like, but if they are anything like the default rules they don't properly increase the hardness of an object with thickness. Thicker objects require more force to do any damage to them, as well as break them. Glass for example may have hardness 0 when thin, but 6 inch thick glass does not have hardness 0.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6123283, member: 4937"] Just as an off the cuff ruling, a medium sized creature breaks a single tiny section of wall per round of breaking. This is enough for a difficult squeeze space through a 1' thick wall, or a small door to stoop through in 3-4 rounds or a full sized door in about 15-20 rounds. Apply a penalty of -5 cumulatively for hasty breaking to get larger sized openings. Failure means you took on too much wall at once. Your character could potentially just crash through thinner walls and leave character sized (or larger) openings behind him. Or he could more reliably spend a few rounds bashing the wall to get the openning he wants. Very thick walls (10' thick laid or even solid stone) are going to be alot more resistant. I'm not sure what typical DC's for breaking a stone wall look like, but if they are anything like the default rules they don't properly increase the hardness of an object with thickness. Thicker objects require more force to do any damage to them, as well as break them. Glass for example may have hardness 0 when thin, but 6 inch thick glass does not have hardness 0. [/QUOTE]
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Community
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How much dungeon wall do you break with a strength check?
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