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How much dungeon wall do you break with a strength check?
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<blockquote data-quote="Celebrim" data-source="post: 6123349" data-attributes="member: 4937"><p>This is a debateable point.</p><p></p><p>3e D&D generalized the 1e D&D 'bend bars/break chains' check, to allow the character to 'break' things without attacking them - for example by bursting a set of manacles you were bound with. In many cases the act of breaking something isn't definable as an attack, and if it was defined as an attack that functioned against hardness/hit point, even to produce realistic results it would make an attack like 'rend' more effacious than it should be. It's not clear to me that every object can't be treated as having a break DC - even a wall. In any event, the rules do sometimes provide for a break DC for walls - for example read the description of 'Wall of Stone'. This suggests the break DC for a typical 1' thick stone dungeon wall is 44. The break DC for a 10' thick laid stone wall (such as the bailey wall of a castle) is for example by this formula DC 260. This implies that even truly titanic and epic creatures can't push down a stone wall by brute force. However, thems the RAW.</p><p></p><p>However, it's never been really clear what breaking a wall in D&D means. Even back in 1e, you had this problem. A 10x10 section of wall may have a certain amount of structure points, but if you break it does the whole 10x10x10 block of curtain wall disappear. Does breaking it leave rubble than now much be cleared? Does it leave a hole in the wall or does it cause the upper wall and maybe part of the ceiling to collapse to? </p><p></p><p>Some of these questions may have to be answered on a case by case basis.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6123349, member: 4937"] This is a debateable point. 3e D&D generalized the 1e D&D 'bend bars/break chains' check, to allow the character to 'break' things without attacking them - for example by bursting a set of manacles you were bound with. In many cases the act of breaking something isn't definable as an attack, and if it was defined as an attack that functioned against hardness/hit point, even to produce realistic results it would make an attack like 'rend' more effacious than it should be. It's not clear to me that every object can't be treated as having a break DC - even a wall. In any event, the rules do sometimes provide for a break DC for walls - for example read the description of 'Wall of Stone'. This suggests the break DC for a typical 1' thick stone dungeon wall is 44. The break DC for a 10' thick laid stone wall (such as the bailey wall of a castle) is for example by this formula DC 260. This implies that even truly titanic and epic creatures can't push down a stone wall by brute force. However, thems the RAW. However, it's never been really clear what breaking a wall in D&D means. Even back in 1e, you had this problem. A 10x10 section of wall may have a certain amount of structure points, but if you break it does the whole 10x10x10 block of curtain wall disappear. Does breaking it leave rubble than now much be cleared? Does it leave a hole in the wall or does it cause the upper wall and maybe part of the ceiling to collapse to? Some of these questions may have to be answered on a case by case basis. [/QUOTE]
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