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How much dungeon wall do you break with a strength check?
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<blockquote data-quote="Celebrim" data-source="post: 6123355" data-attributes="member: 4937"><p>I wouldn't have made a house rule if I thought there was an official rule on this stuff. Or rather, I probably would have but first I would have told you the official rule and then tried to explain to you why it was wrong. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>That isn't just my house rules. Under the RAW, hardness has zero to do with strength checks. Again, check out the description of wall of stone. Regardless of thickness, by the RAW, all stone walls have hardness of 8. But the break DC varies with thickness - 20 + 2/inch of thickness. The two numbers - break DC and hardness - have nothing to do with each other. </p><p></p><p>Now, they could and maybe should, but that's another house rule. That in my game, the hardness of the wall <em>would</em> be determined by the thickness of the laid stone blocks. This reflects my experience with smashing rocks and splitting wood IRL (to say nothing of my knowlege of physics and engineering). If the rock is sufficiently large, beating on it with a sledge hammer does not noticably reduce its hit points. The force of the blow gets distributed throughout the rock without propogating cracks, chipping it, or other damage in the rock. If a rock can be broken by a single blow of a sledge hammer, it doesn't imply that the same rock but 10 times thicker can be broken by 10 blows - or any. And if the hardness did scale with thickness, then the break DC could possibly be derived from it in some consistant manner. But right now, the RAW don't work this way and so hardness and strength checks have nothing to do with each other.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6123355, member: 4937"] I wouldn't have made a house rule if I thought there was an official rule on this stuff. Or rather, I probably would have but first I would have told you the official rule and then tried to explain to you why it was wrong. ;) That isn't just my house rules. Under the RAW, hardness has zero to do with strength checks. Again, check out the description of wall of stone. Regardless of thickness, by the RAW, all stone walls have hardness of 8. But the break DC varies with thickness - 20 + 2/inch of thickness. The two numbers - break DC and hardness - have nothing to do with each other. Now, they could and maybe should, but that's another house rule. That in my game, the hardness of the wall [I]would[/I] be determined by the thickness of the laid stone blocks. This reflects my experience with smashing rocks and splitting wood IRL (to say nothing of my knowlege of physics and engineering). If the rock is sufficiently large, beating on it with a sledge hammer does not noticably reduce its hit points. The force of the blow gets distributed throughout the rock without propogating cracks, chipping it, or other damage in the rock. If a rock can be broken by a single blow of a sledge hammer, it doesn't imply that the same rock but 10 times thicker can be broken by 10 blows - or any. And if the hardness did scale with thickness, then the break DC could possibly be derived from it in some consistant manner. But right now, the RAW don't work this way and so hardness and strength checks have nothing to do with each other. [/QUOTE]
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How much dungeon wall do you break with a strength check?
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