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General Tabletop Discussion
*Dungeons & Dragons
How much extra starting HP for PCs in a Death at 0 HP Variant?
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<blockquote data-quote="GreenTengu" data-source="post: 7174498" data-attributes="member: 6777454"><p>Honestly, it seems just weird to me that one would run a varient of DnD where there is no state between "you act at your full capacity" and "you are dead".</p><p></p><p>Moreover, if the whole point is to kill off PCs more frequently, why would you add any additional hit points?</p><p></p><p>I mean, if you did something like "you have additional hitpoints equal to your constitution, but you can't act unless your hit points are above your constitution" you would kind of a very similar system as now, only with the "0" point being different for every character. You will have meaninglessly changed something for the worse simply to have changed something.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 7174498, member: 6777454"] Honestly, it seems just weird to me that one would run a varient of DnD where there is no state between "you act at your full capacity" and "you are dead". Moreover, if the whole point is to kill off PCs more frequently, why would you add any additional hit points? I mean, if you did something like "you have additional hitpoints equal to your constitution, but you can't act unless your hit points are above your constitution" you would kind of a very similar system as now, only with the "0" point being different for every character. You will have meaninglessly changed something for the worse simply to have changed something. [/QUOTE]
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How much extra starting HP for PCs in a Death at 0 HP Variant?
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