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General Tabletop Discussion
*Pathfinder & Starfinder
How much info would you want in a planehopping Adventure Path?
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<blockquote data-quote="Dog Moon" data-source="post: 6785954" data-attributes="member: 23023"><p>So I'm writing an Adventure Path that involves jumping around from Plane to Plane for various reasons. I don't know if it'll ever get published. Would be cool, but if nothing else I am enjoying writing it, but these questions ARE being asked for the intention of publishing it and to see what other people would want because I'm a little torn on what to do.</p><p></p><p>Simply put, my question is this:</p><p></p><p><strong>How much information should the Adventure Path have regarding the Planes?</strong></p><p></p><p>I know a fair amount of information regarding the Planes, but unfortunately due to copyright stuff I don't know how much I can actually use. And to be honest, I wouldn't enjoy sitting here either writing stuff that has been done before or sitting here trying to rewrite the entire Planar cosmology. </p><p></p><p>So for example the PCs have to go to the Abyss, have a short adventure and then have to go somewhere else. So my longer question is this:</p><p></p><p><strong>Since I know there are LOTS of miscellaneous sourcebooks regarding the Abyss filled with information that I wouldn't need to duplicate, how much information should I give the DM? What kind of information would you want as a DM in order to run a brief adventure on Abaddon without needing to look at any other sourcebook? And how much information would you want OUTSIDE the scope of the Adventure Path? Would you want further adventure ideas or locations or is it better to leave those to the other sourcebooks?</strong></p><p></p><p>Thanks everyone who takes a look at this thread and thanks even more for those who respond! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dog Moon, post: 6785954, member: 23023"] So I'm writing an Adventure Path that involves jumping around from Plane to Plane for various reasons. I don't know if it'll ever get published. Would be cool, but if nothing else I am enjoying writing it, but these questions ARE being asked for the intention of publishing it and to see what other people would want because I'm a little torn on what to do. Simply put, my question is this: [B]How much information should the Adventure Path have regarding the Planes?[/B] I know a fair amount of information regarding the Planes, but unfortunately due to copyright stuff I don't know how much I can actually use. And to be honest, I wouldn't enjoy sitting here either writing stuff that has been done before or sitting here trying to rewrite the entire Planar cosmology. So for example the PCs have to go to the Abyss, have a short adventure and then have to go somewhere else. So my longer question is this: [B]Since I know there are LOTS of miscellaneous sourcebooks regarding the Abyss filled with information that I wouldn't need to duplicate, how much information should I give the DM? What kind of information would you want as a DM in order to run a brief adventure on Abaddon without needing to look at any other sourcebook? And how much information would you want OUTSIDE the scope of the Adventure Path? Would you want further adventure ideas or locations or is it better to leave those to the other sourcebooks?[/B] Thanks everyone who takes a look at this thread and thanks even more for those who respond! :) [/QUOTE]
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How much info would you want in a planehopping Adventure Path?
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