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How much magic should PCs have
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<blockquote data-quote="Victim" data-source="post: 15742" data-attributes="member: 78"><p>I owuld use the DM guidelines as a for how much a character has in resources. I can imagine many things that characters could buy but wouldn't be resources. For example, a house. By the books, a Peasent with a hut has more than a 1000 GP worth of items. "i'm sorry Dave, but you can't start out with a shack at the edge of town; it's worth too much gold." WTF?! Hmm, a hovel, or a +1 shield? I think they made property cost so much to keep players from doing mass buy outs and taking control of places economicly.</p><p></p><p>IMHO:</p><p></p><p>Base Wealth = Magic Items + Mundane Equipment + Liquid Wealth + Income from property over the course of the level.</p><p></p><p>I'd et the percent of money invested in Magic be decided by the players. For example, some characters might want stacks of masterwork daggers, funky hidden weapons like blade boots and those wrist crossbows, enough alchemist's fire, holy water and acid to reqiure measurement in gallons instead of vials, along with Tanglefoot bags, Thunderstones and any other funky gadgets. For some characters, lots of mundane equipment is preferable to a +1 sword.</p></blockquote><p></p>
[QUOTE="Victim, post: 15742, member: 78"] I owuld use the DM guidelines as a for how much a character has in resources. I can imagine many things that characters could buy but wouldn't be resources. For example, a house. By the books, a Peasent with a hut has more than a 1000 GP worth of items. "i'm sorry Dave, but you can't start out with a shack at the edge of town; it's worth too much gold." WTF?! Hmm, a hovel, or a +1 shield? I think they made property cost so much to keep players from doing mass buy outs and taking control of places economicly. IMHO: Base Wealth = Magic Items + Mundane Equipment + Liquid Wealth + Income from property over the course of the level. I'd et the percent of money invested in Magic be decided by the players. For example, some characters might want stacks of masterwork daggers, funky hidden weapons like blade boots and those wrist crossbows, enough alchemist's fire, holy water and acid to reqiure measurement in gallons instead of vials, along with Tanglefoot bags, Thunderstones and any other funky gadgets. For some characters, lots of mundane equipment is preferable to a +1 sword. [/QUOTE]
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How much magic should PCs have
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