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How much role-playing?
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<blockquote data-quote="Outlaw" data-source="post: 532322" data-attributes="member: 5907"><p><strong>Forced role playing</strong></p><p></p><p>I was DMing a campaign some time back and I was getting tired of how the group played the game (we soon split ways). It seemed like social interaction was just a deterrent to slow our encounters down. We only spoke to people if we were negotiating a fee. Otherwise, let's go find some monsters!</p><p></p><p>I was burnt out and I desperately wanted to tap into the role playing potential of at least a few of the players. I knew they had it in them. So I set up a situation where they'd <em>have</em> to role play. That was a mistake. The people I was counting on were the people to get frustrated first. I was expecting something of them they didn't want to give.</p><p></p><p>If your group doesn't like role playing, don't make them do it. Dangle a hook out in front of them. If they take the role playing bait, you won't have to worry about convincing them to do it, they'll just do it.</p><p></p><p>I was playing in a game of Hackmaster a few weeks ago. I got on this kick about securing land rights and proving that we were heroes of the north and blah blah blah. The entire session went by. We were all jacking our jaws and having a blast. At the end of the night we realized we hadn't drawn a weapon once. It was just us talking to NPCs. All the DM had to do was keep up and we did the rest. It was a fabulous time.</p></blockquote><p></p>
[QUOTE="Outlaw, post: 532322, member: 5907"] [b]Forced role playing[/b] I was DMing a campaign some time back and I was getting tired of how the group played the game (we soon split ways). It seemed like social interaction was just a deterrent to slow our encounters down. We only spoke to people if we were negotiating a fee. Otherwise, let's go find some monsters! I was burnt out and I desperately wanted to tap into the role playing potential of at least a few of the players. I knew they had it in them. So I set up a situation where they'd [i]have[/i] to role play. That was a mistake. The people I was counting on were the people to get frustrated first. I was expecting something of them they didn't want to give. If your group doesn't like role playing, don't make them do it. Dangle a hook out in front of them. If they take the role playing bait, you won't have to worry about convincing them to do it, they'll just do it. I was playing in a game of Hackmaster a few weeks ago. I got on this kick about securing land rights and proving that we were heroes of the north and blah blah blah. The entire session went by. We were all jacking our jaws and having a blast. At the end of the night we realized we hadn't drawn a weapon once. It was just us talking to NPCs. All the DM had to do was keep up and we did the rest. It was a fabulous time. [/QUOTE]
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