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How much should 5e aim at balance?
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<blockquote data-quote="shadow" data-source="post: 5983810" data-attributes="member: 2182"><p>I've heard a lot of talk on these boards about ways to "balance" 5e. Having thought about it, I'm beginning to wonder what is meant by the word "balance". Some people seem to think that balance means that every class should have exactly the same damage output in combat (e.g. If a wizard of a certain level can do a 10d6 fireball, then a fighter must also be able to do a 10d6 martial attack). Others seem to suggest that balance means ever class should be completely equal in all situations (not just combat). No matter what happens it seems that there are always complaints about balance (witness the countless revisions and errata regardless of edition).</p><p></p><p>I'm beginning to think that a perfectly balanced game is an untenable holy grail. Rather than try to aim at absolute balance, I think that 5e should just try to make an exciting game that captures the feel of D&D without worrying if certain options are slightly overpowered or underpowered. Please don't get me wrong, I don't want to see options that <strong>vastly</strong> inferior to the rest or <strong>extremely overpowered</strong> spells or feats. I'm simply saying that I'm more concerned that the game captures the fun and feel D&D than I am with precise mathematical balance in every single area of the game.</p><p></p><p>Your thoughts?</p></blockquote><p></p>
[QUOTE="shadow, post: 5983810, member: 2182"] I've heard a lot of talk on these boards about ways to "balance" 5e. Having thought about it, I'm beginning to wonder what is meant by the word "balance". Some people seem to think that balance means that every class should have exactly the same damage output in combat (e.g. If a wizard of a certain level can do a 10d6 fireball, then a fighter must also be able to do a 10d6 martial attack). Others seem to suggest that balance means ever class should be completely equal in all situations (not just combat). No matter what happens it seems that there are always complaints about balance (witness the countless revisions and errata regardless of edition). I'm beginning to think that a perfectly balanced game is an untenable holy grail. Rather than try to aim at absolute balance, I think that 5e should just try to make an exciting game that captures the feel of D&D without worrying if certain options are slightly overpowered or underpowered. Please don't get me wrong, I don't want to see options that [B]vastly[/B] inferior to the rest or [B]extremely overpowered[/B] spells or feats. I'm simply saying that I'm more concerned that the game captures the fun and feel D&D than I am with precise mathematical balance in every single area of the game. Your thoughts? [/QUOTE]
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