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How much should 5e aim at balance?
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<blockquote data-quote="TwinBahamut" data-source="post: 5983863" data-attributes="member: 32536"><p>Anything better than 3E's atrocious level of balance would be a good start. Editions prior to 4E, and 3E in particular, are some of the least-balanced games of all time. Acknowledging that problem and being willing to make significant change to the game's traditions to correct that balance is important. Talking about the impossibility of "perfect" balance or the best definition of balance is missing the point when discussing a game that has historically been utterly broken regarding any possible definition of balance.</p><p></p><p>Basically, if the game revolves around a certain class or group of classes, and everything else is secondary and trivial in comparison no matter what the circumstance, then there is a big problem with the game. Every class should be able to have an equal amount of influence on the pacing and strategy of an adventure and the overall effectiveness of the party. Every player should be on an equal footing with every other player. The details of that will likely be in flux, but that is the most important goal to start with.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5983863, member: 32536"] Anything better than 3E's atrocious level of balance would be a good start. Editions prior to 4E, and 3E in particular, are some of the least-balanced games of all time. Acknowledging that problem and being willing to make significant change to the game's traditions to correct that balance is important. Talking about the impossibility of "perfect" balance or the best definition of balance is missing the point when discussing a game that has historically been utterly broken regarding any possible definition of balance. Basically, if the game revolves around a certain class or group of classes, and everything else is secondary and trivial in comparison no matter what the circumstance, then there is a big problem with the game. Every class should be able to have an equal amount of influence on the pacing and strategy of an adventure and the overall effectiveness of the party. Every player should be on an equal footing with every other player. The details of that will likely be in flux, but that is the most important goal to start with. [/QUOTE]
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How much should 5e aim at balance?
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