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How much should 5e aim at balance?
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<blockquote data-quote="howandwhy99" data-source="post: 5983947" data-attributes="member: 3192"><p>Balance should be about enabling and supporting DM balancing, not a thing that limits the malleability of the game.</p><p></p><p>If groups don't want balance at all, they can just skip it. For those who do, provide an understanding of why the rules have been designed such as they have. Then lend assistance in supporting balance in many the many different ways people may want the game balanced.</p><p></p><p>Some want the game balanced by the combat encounter. Adventure length balancing has been brought up. We could even have 30 second turns as an option for a type of spotlight balance. </p><p></p><p>With such support then DMs and groups could pick and choose what kind they want or even if they want purposefully unbalanced play (for harder combats for example).</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5983947, member: 3192"] Balance should be about enabling and supporting DM balancing, not a thing that limits the malleability of the game. If groups don't want balance at all, they can just skip it. For those who do, provide an understanding of why the rules have been designed such as they have. Then lend assistance in supporting balance in many the many different ways people may want the game balanced. Some want the game balanced by the combat encounter. Adventure length balancing has been brought up. We could even have 30 second turns as an option for a type of spotlight balance. With such support then DMs and groups could pick and choose what kind they want or even if they want purposefully unbalanced play (for harder combats for example). [/QUOTE]
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How much should 5e aim at balance?
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