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General Tabletop Discussion
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How much should 5e aim at balance?
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<blockquote data-quote="The Choice" data-source="post: 5984104" data-attributes="member: 90669"><p>This is conflating the "Game" of D&D with the "game" that goes on around the table. In D&D, you should not be punished for choosing to play a certain class, a certain race or picking a certain option if it fits thematically with your character. When you are playing the game though, nobody is saying you should not have to deal with in-character choices. If you have a choice between door A and door B, and you have a way of knowing that, beyond door A lies your doom and you still pick door A, then you should experience the full consequence of that choice. Nobody arguing for balance is making an argument against that. But in the meta, the game as a system, if I have a choice between ability A and ability B, there should be some clear signals that ability A just doesn't work. That's a part of what balance is about.</p><p> </p><p></p><p></p><p></p><p>That's great! The problem is that, in 3rd edition at least, you never had any indication on HOW to make such a character. The answer was, of course, play a spell-caster.</p><p></p><p></p><p></p><p>That's borderline offensive... and absolutely not what was meant.</p><p></p><p> </p><p></p><p></p><p>I don't know anybody who enjoys that type of... thing. I can't even call it a game. Not a single form of entertainment in the world punishes bad character creation/customization choices the way you advocate (well maybe Diablo 3, with that mode where if you die you can't resurrect or something. I don't know, anybody can feel free to correct me on the specifics). I know of noone within my larger circle of gaming friends who think such a game would be good. And seriously, how can it alienate people if it's easier to approach without being fooled by the game into making wrong character creation/customization choices.</p></blockquote><p></p>
[QUOTE="The Choice, post: 5984104, member: 90669"] This is conflating the "Game" of D&D with the "game" that goes on around the table. In D&D, you should not be punished for choosing to play a certain class, a certain race or picking a certain option if it fits thematically with your character. When you are playing the game though, nobody is saying you should not have to deal with in-character choices. If you have a choice between door A and door B, and you have a way of knowing that, beyond door A lies your doom and you still pick door A, then you should experience the full consequence of that choice. Nobody arguing for balance is making an argument against that. But in the meta, the game as a system, if I have a choice between ability A and ability B, there should be some clear signals that ability A just doesn't work. That's a part of what balance is about. That's great! The problem is that, in 3rd edition at least, you never had any indication on HOW to make such a character. The answer was, of course, play a spell-caster. That's borderline offensive... and absolutely not what was meant. I don't know anybody who enjoys that type of... thing. I can't even call it a game. Not a single form of entertainment in the world punishes bad character creation/customization choices the way you advocate (well maybe Diablo 3, with that mode where if you die you can't resurrect or something. I don't know, anybody can feel free to correct me on the specifics). I know of noone within my larger circle of gaming friends who think such a game would be good. And seriously, how can it alienate people if it's easier to approach without being fooled by the game into making wrong character creation/customization choices. [/QUOTE]
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