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How much should 5e aim at balance?
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<blockquote data-quote="MoonSong" data-source="post: 5984106" data-attributes="member: 6689464"><p>I beg to differ, if I can choose between two good but boring classes and three "bad" but quirky and interesting ones, I'd rather have the interesting ones regardless of if they are "balanced" or not. (If everybody is special then nobody really is)</p><p></p><p>On a particular game I play (which happens to be a PvP game where balance does matter) I have two characters, one is very optimized and has a winning streak and the other one is rather difusse and hasn't gained a single fight on over a year. Can you guess which one I enjoy using the most? the second one, because is quirky, wide and deep, while the optimized character is a burden to play, very monolithic, mono-dimensional and boring. </p><p></p><p>I really couldn't care less about balance, if it is there or not I don't really care, unless it's pressence takes away the ability to take real and meaningful choices. If the only choices I can take are purely cosmetical because of balance I don't want it. Now if it doesn't get on the way of having an actual fun and compelling game where bards feell musical, wizards magical, empaths feel like empaths, my rogues can be stealthy or showy (and yes I really missed the showy rogues) and I can choose if my character will focuss or not into combat and how, well it is welcome.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 5984106, member: 6689464"] I beg to differ, if I can choose between two good but boring classes and three "bad" but quirky and interesting ones, I'd rather have the interesting ones regardless of if they are "balanced" or not. (If everybody is special then nobody really is) On a particular game I play (which happens to be a PvP game where balance does matter) I have two characters, one is very optimized and has a winning streak and the other one is rather difusse and hasn't gained a single fight on over a year. Can you guess which one I enjoy using the most? the second one, because is quirky, wide and deep, while the optimized character is a burden to play, very monolithic, mono-dimensional and boring. I really couldn't care less about balance, if it is there or not I don't really care, unless it's pressence takes away the ability to take real and meaningful choices. If the only choices I can take are purely cosmetical because of balance I don't want it. Now if it doesn't get on the way of having an actual fun and compelling game where bards feell musical, wizards magical, empaths feel like empaths, my rogues can be stealthy or showy (and yes I really missed the showy rogues) and I can choose if my character will focuss or not into combat and how, well it is welcome. [/QUOTE]
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How much should 5e aim at balance?
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