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How much should 5e aim at balance?
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<blockquote data-quote="Emerikol" data-source="post: 5984279" data-attributes="member: 6698278"><p>NoobDragon....</p><p></p><p>I think you need to identify if something is for adventuring power or for flavor enrichment.</p><p></p><p>It's a rare case that craft or profession skills add much to the adventure. They do on occasion I'm not arguing but it's rare. None of them are as good though as stealth. </p><p></p><p>So if you say that a skill or feat or power needs to be of value to someone in some game (dishwasher wouldn't be but blacksmith would) then I'm for it. If though you say that it has to be equally value to every other skill when on the adventuring trail then I think you are taking a lot of fun elements out of the game. Your approach results in the 4e skill list. A list so short and so abstract that it's basically worthless for a lot of us.</p><p></p><p>I think D&D players are very good at optimizing. They know what they need to choose to be effective. I just think we need to stop obsessing over damage combo powers (basically make each class do it's damage intrinsically) and then let the powers/feats/spells etc.. be the way we vary how it works flavorfully. Then those choices become about fun instead of powergaming.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 5984279, member: 6698278"] NoobDragon.... I think you need to identify if something is for adventuring power or for flavor enrichment. It's a rare case that craft or profession skills add much to the adventure. They do on occasion I'm not arguing but it's rare. None of them are as good though as stealth. So if you say that a skill or feat or power needs to be of value to someone in some game (dishwasher wouldn't be but blacksmith would) then I'm for it. If though you say that it has to be equally value to every other skill when on the adventuring trail then I think you are taking a lot of fun elements out of the game. Your approach results in the 4e skill list. A list so short and so abstract that it's basically worthless for a lot of us. I think D&D players are very good at optimizing. They know what they need to choose to be effective. I just think we need to stop obsessing over damage combo powers (basically make each class do it's damage intrinsically) and then let the powers/feats/spells etc.. be the way we vary how it works flavorfully. Then those choices become about fun instead of powergaming. [/QUOTE]
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How much should 5e aim at balance?
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