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How much should 5e aim at balance?
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<blockquote data-quote="JamesonCourage" data-source="post: 5984286" data-attributes="member: 6668292"><p>What's really interesting, to me, is that what I'd describe as "transparency" is often being described as "balance" or "what's important" to "balance". These are two completely different things in my mind.</p><p></p><p>What makes this so intriguing to me, personally, is that the big pro-balance posters (mostly pro-4e posters) are the ones describing things this way, while the posters who aren't focused on balance (or are specifically against aiming for it as a top priority... usually the pro-pre-4e crowd) seem to think of balance more along the terms that I do: equal in output (or effectiveness), to some degree.</p><p></p><p>What strikes me, really, is that I'm actually very big on balance. It was one of the three big things that was considered every time I instituted a new rule, modified one, etc. (the big three were realism, fantasy, and balance). When it comes to designing 5e, I'm very pro-balance, and I think it should be aimed for from the beginning. Yet, even with this view (pro-balance) seemingly aligned with pro-4e posters (of which I am not one... not that I play pre-4e, either), I'm coming to realize that I may not actually be on the same page with them, as our definitions differ pretty substantially.</p><p></p><p>It's just a striking, interesting development in this conversation. But, don't mind me; carry on! As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5984286, member: 6668292"] What's really interesting, to me, is that what I'd describe as "transparency" is often being described as "balance" or "what's important" to "balance". These are two completely different things in my mind. What makes this so intriguing to me, personally, is that the big pro-balance posters (mostly pro-4e posters) are the ones describing things this way, while the posters who aren't focused on balance (or are specifically against aiming for it as a top priority... usually the pro-pre-4e crowd) seem to think of balance more along the terms that I do: equal in output (or effectiveness), to some degree. What strikes me, really, is that I'm actually very big on balance. It was one of the three big things that was considered every time I instituted a new rule, modified one, etc. (the big three were realism, fantasy, and balance). When it comes to designing 5e, I'm very pro-balance, and I think it should be aimed for from the beginning. Yet, even with this view (pro-balance) seemingly aligned with pro-4e posters (of which I am not one... not that I play pre-4e, either), I'm coming to realize that I may not actually be on the same page with them, as our definitions differ pretty substantially. It's just a striking, interesting development in this conversation. But, don't mind me; carry on! As always, play what you like :) [/QUOTE]
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