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General Tabletop Discussion
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How much should 5e aim at balance?
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<blockquote data-quote="Emerikol" data-source="post: 5984292" data-attributes="member: 6698278"><p>If I were writing a game here's some ways I'd balance things...</p><p></p><p>1. The fighter does the most damage by far. I mean by far far far. Martial classes in general are the damage dealers.</p><p></p><p>2. Casters in general are not skilled. It takes all their training time to just master magic. Magic is hard (it's magic so it can be hard if we say it is). They are the kinds of utility. That is their shtick. But most spells just buff skill checks instead of doing it automatically. The knock spell for example would give you the ability to pick a lock as if you were a rogue of your level OR add +5 to another's skill check. Thus it becomes wise mostly to cast this spell on the rogue.</p><p></p><p>3. Skills include some "spell-like" options. I don't want teleport though. But I would be ok with a "Befriend" ability that goes off charisma/diplomacy. Now anyone could in theory try this but the skilled person would do it far more easily and far more often. It's a way of creating contacts in a city or area etc... And I would be fine with weapons of quality (magical) being a craft thing.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 5984292, member: 6698278"] If I were writing a game here's some ways I'd balance things... 1. The fighter does the most damage by far. I mean by far far far. Martial classes in general are the damage dealers. 2. Casters in general are not skilled. It takes all their training time to just master magic. Magic is hard (it's magic so it can be hard if we say it is). They are the kinds of utility. That is their shtick. But most spells just buff skill checks instead of doing it automatically. The knock spell for example would give you the ability to pick a lock as if you were a rogue of your level OR add +5 to another's skill check. Thus it becomes wise mostly to cast this spell on the rogue. 3. Skills include some "spell-like" options. I don't want teleport though. But I would be ok with a "Befriend" ability that goes off charisma/diplomacy. Now anyone could in theory try this but the skilled person would do it far more easily and far more often. It's a way of creating contacts in a city or area etc... And I would be fine with weapons of quality (magical) being a craft thing. [/QUOTE]
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How much should 5e aim at balance?
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