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How much should 5e aim at balance?
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<blockquote data-quote="Pickles JG" data-source="post: 5984314" data-attributes="member: 61501"><p>It is about participation rather than challenge & effectiveness. If the druid is fighting twice as many bad guys he has twice as much stage time & some of us like a fair share of spotlight. & I mean <em>fair</em> share (well a bit more rather than a lot <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />). </p><p>We playeds on Saturday & I am playing a factotum who is second best at most skills but since noone else has put any effort into social skills my moderate ones are by far the best. Rather than glorying in this opportunity I felt very self conscious & rushed through this part as fast as possible. Obviously it's the other players fault fault but it's uncomfortable if only one player can participate in an extended part of the game (Good RPers could deal better than the rabble I associate with) </p><p> </p><p>The second part about strong player taking weaker roles is a hypothetical as you admirably note. That is the sort of thing I do when playing miniatures games with new players. With D&D I have done the opposite - played a very powerful buff based caster who makes all of the other PCs better so they are patently not overshadowed. Class niches can prevent this being an issue as long as the new player can shine in their role.</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 5984314, member: 61501"] It is about participation rather than challenge & effectiveness. If the druid is fighting twice as many bad guys he has twice as much stage time & some of us like a fair share of spotlight. & I mean [I]fair[/I] share (well a bit more rather than a lot ;)). We playeds on Saturday & I am playing a factotum who is second best at most skills but since noone else has put any effort into social skills my moderate ones are by far the best. Rather than glorying in this opportunity I felt very self conscious & rushed through this part as fast as possible. Obviously it's the other players fault fault but it's uncomfortable if only one player can participate in an extended part of the game (Good RPers could deal better than the rabble I associate with) The second part about strong player taking weaker roles is a hypothetical as you admirably note. That is the sort of thing I do when playing miniatures games with new players. With D&D I have done the opposite - played a very powerful buff based caster who makes all of the other PCs better so they are patently not overshadowed. Class niches can prevent this being an issue as long as the new player can shine in their role. [/QUOTE]
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How much should 5e aim at balance?
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