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How much should 5e aim at balance?
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<blockquote data-quote="Pickles JG" data-source="post: 5984343" data-attributes="member: 61501"><p>Why does this issue get so entrenched? I see balance as a good thing to aim for. <em>Perfect</em> balance is never going to be achieved especially if we have significant mechanical diversity between classes. Is it so bad that the some classses are better some of the time? </p><p> </p><p>Mearls comment that the game is going to be baalanced around a certain length of day is surely just warning us. If we know that we will need to help mages in longer days & fighters in shorter ones. (The fact that it is a dumb period of time to balance around is another issue).</p><p> </p><p>Similarly noone wants all characters to be exactly the same regardless of class so why does this straw man keep popping up? 4e characters share a power structure but work really differently. </p><p>In a related area Summoner Wars is very balanced game where you play preconstructed dacks against one another each deck has 3 heroes 12 events & 18 Minion cards. They manage to play very very differently from one another - identical structure does not determine identical play. (Summoner Wars is very well designed being extremely simple, balanced & characterful. Shame about the name & the presentation.)</p><p> </p><p>Noone surely would object to being 80% as effective as another player character 50% of the time & 125% the rest (or even 150% for a quarter of the time) It is when we get out of this sort of broad equivalency that balance becomes an issue.</p><p> </p><p>At the limits overbalance & under balance both reduce diversity as if the balance is too heavy handedly symetrical then the choices do not feel like differences. At the other extreme with no balance only the best choices are true choices. </p><p> </p><p>(This is restating what has cropped up before in this thread. It reminds me of my teen Moorcock inspired disucussions about absolute Law & absolute Chaos. Our conclusion was that they appear indistunguishable as one is permanently homogenous & the other changes so rapidly it appears the same)</p><p> </p><p> </p><p> </p><p>Ayway I would like the game to be as balanced as possible while retaining a strong sense of diversity. </p><p> </p><p> </p><p> </p><p> </p><p>If it's not I will just netdeck & play the OP crap anyhow.<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Pickles JG, post: 5984343, member: 61501"] Why does this issue get so entrenched? I see balance as a good thing to aim for. [I]Perfect[/I] balance is never going to be achieved especially if we have significant mechanical diversity between classes. Is it so bad that the some classses are better some of the time? Mearls comment that the game is going to be baalanced around a certain length of day is surely just warning us. If we know that we will need to help mages in longer days & fighters in shorter ones. (The fact that it is a dumb period of time to balance around is another issue). Similarly noone wants all characters to be exactly the same regardless of class so why does this straw man keep popping up? 4e characters share a power structure but work really differently. In a related area Summoner Wars is very balanced game where you play preconstructed dacks against one another each deck has 3 heroes 12 events & 18 Minion cards. They manage to play very very differently from one another - identical structure does not determine identical play. (Summoner Wars is very well designed being extremely simple, balanced & characterful. Shame about the name & the presentation.) Noone surely would object to being 80% as effective as another player character 50% of the time & 125% the rest (or even 150% for a quarter of the time) It is when we get out of this sort of broad equivalency that balance becomes an issue. At the limits overbalance & under balance both reduce diversity as if the balance is too heavy handedly symetrical then the choices do not feel like differences. At the other extreme with no balance only the best choices are true choices. (This is restating what has cropped up before in this thread. It reminds me of my teen Moorcock inspired disucussions about absolute Law & absolute Chaos. Our conclusion was that they appear indistunguishable as one is permanently homogenous & the other changes so rapidly it appears the same) Ayway I would like the game to be as balanced as possible while retaining a strong sense of diversity. If it's not I will just netdeck & play the OP crap anyhow.:] [/QUOTE]
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How much should 5e aim at balance?
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