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General Tabletop Discussion
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How much should 5e aim at balance?
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<blockquote data-quote="Herschel" data-source="post: 5984638" data-attributes="member: 78357"><p>The important distinction being Gygax wanted balance but had no idea how to actually achieve it. </p><p> </p><p>Nor is that surprising really. He and Arneson were the first and they were flying by the seat of their pants. And after a while Gary became so entrenched in his own creation he couldn't really break out of it. It's kind of like having someone else proof read your work: When you're too close to it you miss things/issues because in your own mind they read/work differently than the reader/player comprehends them. </p><p> </p><p>And he didn't/couldn't know any better. The whole RPG industry is built off of his ideas. They evolved from his musings, not the other way around. He was a catalyst for everything since, not a means nor an end. In other words he had the ideas, but no foundation to actually base them on.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5984638, member: 78357"] The important distinction being Gygax wanted balance but had no idea how to actually achieve it. Nor is that surprising really. He and Arneson were the first and they were flying by the seat of their pants. And after a while Gary became so entrenched in his own creation he couldn't really break out of it. It's kind of like having someone else proof read your work: When you're too close to it you miss things/issues because in your own mind they read/work differently than the reader/player comprehends them. And he didn't/couldn't know any better. The whole RPG industry is built off of his ideas. They evolved from his musings, not the other way around. He was a catalyst for everything since, not a means nor an end. In other words he had the ideas, but no foundation to actually base them on. [/QUOTE]
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How much should 5e aim at balance?
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