Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much should 5e aim at balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pickles JG" data-source="post: 5984653" data-attributes="member: 61501"><p>That would depend. For a one off not too much. For a long running campaign a lot more. More for gamist games than for narrativist games. Well just as much really though I think in these games the balance is less dependent on mechanical considerations.</p><p> </p><p>I will not go near games that I can see egregious imbalances their rules though I often can't tell by reading rules I have to see how things fall out in play. </p><p>I have played Arcanis & WFRP3 this year. Though Arcanis has issues with balance I am drawn in by the setting & by the interesting & novel systems. The balance it not too terrible mostly it's too much chaff which does not break the game. </p><p>I can't really figure out how to even play WFRP by its RAW so once again its the setting & lovely production values FFG apply to everything they produce. I am running that game with an aim of not really letting the players intereact with the system too much its all story. For the Arcanis we had a gentleman's agreement not to push things too far & for that game our powergamiest player was DMing so it was not stressed. He did sulk about how rubbish all our characters were though.</p><p> </p><p>So I can live with poor balance if I am enthusiastic enough about a setting or interesting system (which rehashed 2/3/4e is not). I played (ran) 2e which I think is dreadful because of how good Al Quadim & Planescape were (& Baldur's Gate.)</p><p> </p><p>The thing is for me & D&D is that I have only ever played it at its most gamey - it totally fails for me as a simulation. Games qua games require the most robust balance. </p><p> </p><p>Or was it a rhetorical question?</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 5984653, member: 61501"] That would depend. For a one off not too much. For a long running campaign a lot more. More for gamist games than for narrativist games. Well just as much really though I think in these games the balance is less dependent on mechanical considerations. I will not go near games that I can see egregious imbalances their rules though I often can't tell by reading rules I have to see how things fall out in play. I have played Arcanis & WFRP3 this year. Though Arcanis has issues with balance I am drawn in by the setting & by the interesting & novel systems. The balance it not too terrible mostly it's too much chaff which does not break the game. I can't really figure out how to even play WFRP by its RAW so once again its the setting & lovely production values FFG apply to everything they produce. I am running that game with an aim of not really letting the players intereact with the system too much its all story. For the Arcanis we had a gentleman's agreement not to push things too far & for that game our powergamiest player was DMing so it was not stressed. He did sulk about how rubbish all our characters were though. So I can live with poor balance if I am enthusiastic enough about a setting or interesting system (which rehashed 2/3/4e is not). I played (ran) 2e which I think is dreadful because of how good Al Quadim & Planescape were (& Baldur's Gate.) The thing is for me & D&D is that I have only ever played it at its most gamey - it totally fails for me as a simulation. Games qua games require the most robust balance. Or was it a rhetorical question? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much should 5e aim at balance?
Top