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How much should 5e aim at balance?
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<blockquote data-quote="Alzrius" data-source="post: 5984729" data-attributes="member: 8461"><p>D&D (Second and Third Editions), Pathfinder, Big Eyes Small Mouth, Munchkin, MunchkinQuest, and others.</p><p></p><p></p><p></p><p>I recognize that "fundamentally unbalanced," "good balance," "woefully rare," and that bit about me having to put in "a lot of effort" are your opinions, and I respectfully disagree.</p><p></p><p></p><p></p><p>I don't know about "should," but I think that it does - I'm of the opinion that no system can produce parity between all options all the time, particularly since this thread has amply demonstrated that there's no consensus on what "balance" is defined as.</p><p></p><p>I'd imagine that most gamers would say that chess is a very balanced game. Yet I once read an example where one person (jokingly) postulated that chess was, in fact, an unbalanced game. After all, the system didn't account for disparities in player skill, and as you lost pieces your options shrank, meaning that it was possible for one player (who had less pieces) to have less options than the other player...how "balanced" is that?</p><p></p><p></p><p></p><p>I'm not sure where you came up with "complicated house rules," since I never mentioned that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>When I said that balance is something the GM and players have to work to achieve and keep focused, I wasn't referring to changing the game rules. I was referring to everyone having different input at different times, in different situations, via different actions, with the GM keeping those things flowing smoothly so that everyone has a chance to shine.</p><p></p><p>Most people, after all, seem to find that a game is "balanced" when they're having fun and "unbalanced" when they're not. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Alzrius, post: 5984729, member: 8461"] D&D (Second and Third Editions), Pathfinder, Big Eyes Small Mouth, Munchkin, MunchkinQuest, and others. I recognize that "fundamentally unbalanced," "good balance," "woefully rare," and that bit about me having to put in "a lot of effort" are your opinions, and I respectfully disagree. I don't know about "should," but I think that it does - I'm of the opinion that no system can produce parity between all options all the time, particularly since this thread has amply demonstrated that there's no consensus on what "balance" is defined as. I'd imagine that most gamers would say that chess is a very balanced game. Yet I once read an example where one person (jokingly) postulated that chess was, in fact, an unbalanced game. After all, the system didn't account for disparities in player skill, and as you lost pieces your options shrank, meaning that it was possible for one player (who had less pieces) to have less options than the other player...how "balanced" is that? I'm not sure where you came up with "complicated house rules," since I never mentioned that. :p When I said that balance is something the GM and players have to work to achieve and keep focused, I wasn't referring to changing the game rules. I was referring to everyone having different input at different times, in different situations, via different actions, with the GM keeping those things flowing smoothly so that everyone has a chance to shine. Most people, after all, seem to find that a game is "balanced" when they're having fun and "unbalanced" when they're not. ;) [/QUOTE]
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