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How much should 5e aim at balance?
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<blockquote data-quote="SKyOdin" data-source="post: 5984742" data-attributes="member: 57939"><p>Okay, your RPG gaming experience <em>does</em> consist primarily of really heavily unbalanced d20 system games. I am pretty confident now that you have never really played enough truly balanced games to be able to see how much of a difference balance makes.</p><p></p><p>Balance (or the lack, thereof) is something that can be clearly demonstrated. By now, the sheer amount of evidence that D&D 3E (and by extension Pathfinder) is hideously unbalanced. </p><p></p><p>Determining whether a game is balanced is rather simple actually: just let loose a horde of min-maxers on the system and watch to see how badly they break the game. If they can break it, they will. The balanced and unbalanced parts of the game will make themselves known. This process is generally called playtesting.</p><p></p><p>As such, whether or not a game is balanced is a matter of fact that can be backed up by evidence, not mere opinion.</p><p></p><p>What is the basis for this opinion? All opinions can be backed up with argument and evidence. Merely citing your personal experience with a handful of game systems is hardly convincing.</p><p></p><p>If you believe in your opinion, <em>prove</em> that it has meaning.</p><p></p><p>That person is joking. Balance just means that player skill has meaning. The better the balance, the more player skill matters.</p><p></p><p>Please don't tell me you are being serious here, since it is a rather ridiculous statement your are paraphrasing. It is obviously a joke.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5984742, member: 57939"] Okay, your RPG gaming experience [i]does[/i] consist primarily of really heavily unbalanced d20 system games. I am pretty confident now that you have never really played enough truly balanced games to be able to see how much of a difference balance makes. Balance (or the lack, thereof) is something that can be clearly demonstrated. By now, the sheer amount of evidence that D&D 3E (and by extension Pathfinder) is hideously unbalanced. Determining whether a game is balanced is rather simple actually: just let loose a horde of min-maxers on the system and watch to see how badly they break the game. If they can break it, they will. The balanced and unbalanced parts of the game will make themselves known. This process is generally called playtesting. As such, whether or not a game is balanced is a matter of fact that can be backed up by evidence, not mere opinion. What is the basis for this opinion? All opinions can be backed up with argument and evidence. Merely citing your personal experience with a handful of game systems is hardly convincing. If you believe in your opinion, [i]prove[/i] that it has meaning. That person is joking. Balance just means that player skill has meaning. The better the balance, the more player skill matters. Please don't tell me you are being serious here, since it is a rather ridiculous statement your are paraphrasing. It is obviously a joke. [/QUOTE]
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How much should 5e aim at balance?
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