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How much should 5e aim at balance?
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<blockquote data-quote="Ahnehnois" data-source="post: 5984838" data-attributes="member: 17106"><p>That:</p><p></p><p>I didn't. I saw evidence of some combination of poor DMing and overzealous players.</p><p></p><p>Ah, one class in a supplement "doesn't work". Even if that's true, it's hardly an indictment of the system. Truenaming itself is an alternate ruleset.</p><p></p><p>This is actually true (gold star!). It's not really evidence that the game is as a whole is unbalanced though.</p><p></p><p>See, here's the problem. That extreme charop board min/maxing is not playing the game. It's D&D's version of cheating. Antisocial behavior and its effects are not products of the game system, nor should the system be designed around trying to prevent abuse. Abuse and balance are unrelated concepts.</p><p></p><p>Saying that a balanced rpg is cannot be min/maxed is roughly equivalent to saying that in a balanced football game it is impossible to try and injure opposing players. The rules aren't responsible for bad behavior.</p><p></p><p>If anything, an rpg system that can't be abused isn't much of an rpg. The question is how does it play when people actually use the rules as intended and interpret them reasonably.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5984838, member: 17106"] That: I didn't. I saw evidence of some combination of poor DMing and overzealous players. Ah, one class in a supplement "doesn't work". Even if that's true, it's hardly an indictment of the system. Truenaming itself is an alternate ruleset. This is actually true (gold star!). It's not really evidence that the game is as a whole is unbalanced though. See, here's the problem. That extreme charop board min/maxing is not playing the game. It's D&D's version of cheating. Antisocial behavior and its effects are not products of the game system, nor should the system be designed around trying to prevent abuse. Abuse and balance are unrelated concepts. Saying that a balanced rpg is cannot be min/maxed is roughly equivalent to saying that in a balanced football game it is impossible to try and injure opposing players. The rules aren't responsible for bad behavior. If anything, an rpg system that can't be abused isn't much of an rpg. The question is how does it play when people actually use the rules as intended and interpret them reasonably. [/QUOTE]
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