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How much should 5e aim at balance?
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<blockquote data-quote="tlantl" data-source="post: 5984929" data-attributes="member: 55225"><p>I am reminded of the time when the Dragonlance Chronicles were released and everyone wanted to play the kender or a Raistlin clone. I even had a gully dwarf running around for a while. </p><p></p><p>Less optimum characters are way more fun to play at times. If the game makes it impossible or really difficult to play these kinds of characters then there is a serious problem with it as a role playing game. </p><p></p><p>Min maxing only really works in a combat centered game. The more the game stays away from the need for the best attacks and the most damage and the biggest bang then the issue isn't such a problem. </p><p></p><p>I like having characters at the table that really suck at certain things. I don't mind that one character is the ultimate warrior or has the best spells, since they won't be overshadowing the other players. Being the absolute best at combat isn't much if you only fight stuff once in a while, or combats only last a few minutes.</p><p></p><p></p><p>I really dislike straight jackets. I don't like everyone being the same although they may appear to be different. I have no problem with casters being strong in some situations and cowering in a corner the next. </p><p></p><p>As a rule it's really not a good idea to nova in one of my games and then whine about being out of spells, the rest of the players at the table will laugh at you and leave you behind.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5984929, member: 55225"] I am reminded of the time when the Dragonlance Chronicles were released and everyone wanted to play the kender or a Raistlin clone. I even had a gully dwarf running around for a while. Less optimum characters are way more fun to play at times. If the game makes it impossible or really difficult to play these kinds of characters then there is a serious problem with it as a role playing game. Min maxing only really works in a combat centered game. The more the game stays away from the need for the best attacks and the most damage and the biggest bang then the issue isn't such a problem. I like having characters at the table that really suck at certain things. I don't mind that one character is the ultimate warrior or has the best spells, since they won't be overshadowing the other players. Being the absolute best at combat isn't much if you only fight stuff once in a while, or combats only last a few minutes. I really dislike straight jackets. I don't like everyone being the same although they may appear to be different. I have no problem with casters being strong in some situations and cowering in a corner the next. As a rule it's really not a good idea to nova in one of my games and then whine about being out of spells, the rest of the players at the table will laugh at you and leave you behind. [/QUOTE]
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How much should 5e aim at balance?
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