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General Tabletop Discussion
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How much should 5e aim at balance?
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<blockquote data-quote="Ahnehnois" data-source="post: 5985107" data-attributes="member: 17106"><p>Well, I think it's narrow in concepts because of the combination of several factors, uniform mechanics being one, but "siloing", its focus on miniature-based combat, and the invention of a variety of new mechanics to limit character power are also relevent.</p><p></p><p>You can't? Or won't?</p><p></p><p>I think my first level fighter doesn't have to track a daily power and can work with 100% effectiveness until fatigue or damage stops him, and my first level wizard can memorize a Magic Missile that automatically affects its target, Charm Person, and Sleep one day and Tenser's Floating Disk, Comprehend Languages, and Silent Image the next day. Not exactly fringe examples. Not exactly minutiae.</p><p></p><p>I'm guessing that if you give it a fair chance, you'll do fine.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5985107, member: 17106"] Well, I think it's narrow in concepts because of the combination of several factors, uniform mechanics being one, but "siloing", its focus on miniature-based combat, and the invention of a variety of new mechanics to limit character power are also relevent. You can't? Or won't? I think my first level fighter doesn't have to track a daily power and can work with 100% effectiveness until fatigue or damage stops him, and my first level wizard can memorize a Magic Missile that automatically affects its target, Charm Person, and Sleep one day and Tenser's Floating Disk, Comprehend Languages, and Silent Image the next day. Not exactly fringe examples. Not exactly minutiae. I'm guessing that if you give it a fair chance, you'll do fine. [/QUOTE]
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How much should 5e aim at balance?
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