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How much should 5e aim at balance?
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<blockquote data-quote="Emerikol" data-source="post: 5987876" data-attributes="member: 6698278"><p>I think of the two opinions yours is the most rational. The reason is that fighters have always been a very popular class for the people who Garthenos claims hates the class so that doesn't hold up. I've never played a wizard in a campaign. I'm a thief/rogue guy mostly. I'm sure Pathfinder campaigns have no more difficulty recruiting fighters as 4e campaigns do. </p><p></p><p>I'm in the camp of cinematic realism but I don't want it to be ridiculous. So grabbing a river and shaking it straight is not what I consider acceptable. Jumping up and grabbing a chandelier and swinging over the enemy I can accept. </p><p></p><p>The key here though is are there ways to make all camps happy or to even get close. Instead of denying my views are even valid why not seek mechanisms that support both sides as much as possible. I think Combat Superiority is a prime example of WOTC trying to do exactly that.</p><p></p><p></p><p></p><p>I will admit in those days when I adjudicated I did so based on what I felt was believable and not based upon game balance. But I definitely wouldn't think that my wizard players would think I was easy on them.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 5987876, member: 6698278"] I think of the two opinions yours is the most rational. The reason is that fighters have always been a very popular class for the people who Garthenos claims hates the class so that doesn't hold up. I've never played a wizard in a campaign. I'm a thief/rogue guy mostly. I'm sure Pathfinder campaigns have no more difficulty recruiting fighters as 4e campaigns do. I'm in the camp of cinematic realism but I don't want it to be ridiculous. So grabbing a river and shaking it straight is not what I consider acceptable. Jumping up and grabbing a chandelier and swinging over the enemy I can accept. The key here though is are there ways to make all camps happy or to even get close. Instead of denying my views are even valid why not seek mechanisms that support both sides as much as possible. I think Combat Superiority is a prime example of WOTC trying to do exactly that. I will admit in those days when I adjudicated I did so based on what I felt was believable and not based upon game balance. But I definitely wouldn't think that my wizard players would think I was easy on them. [/QUOTE]
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How much should 5e aim at balance?
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